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Villain Overview

The people of our tribe… a tribe that mastered the arts of magic…were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred…nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence! I had served and endured in that depraved household for far too long, my impudent princess. And why, you ask? Because I believed that I would be the next to rule our people! THAT is why! But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler. It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens…and found a god. My god had only one wish… To merge shadow and light… and make darkness!
~ Zant's infamous breakdown.

Zant, also known as the Usurper King, is one of the two main antagonists (alongside Ganondorf) of the 2006 action-adventure game The Legend of Zelda: Twilight Princess.

He is a demented sorcerer from the Twilight Realm who became Ganondorf's right-hand man in exchange for vast power, which he used to usurp the throne from its rightful ruler, Midna. After cursing her, Zant transformed the Twili into Shadow Beasts and invaded Hyrule, forcing Princess Zelda to submit to his rule in order to engulf the land in Twilight.

He was voiced by Junji Kitajima in Twilight Princess and Masashi Tamaki in the Hyrule Warriors series.

Appearance

Zant is a a very tall and slender humanoid with abnormally long limbs most obviously noticeable in his arms which go down to his knees. He is always seen wearing a regal, long, black, oversized robe decorated in aquamarine Twilight symbols which appear to glow in the dark, the robe also has eight red and aqua tassels running down at the end of each sleeve.

He also wears a silvery metallic shoulder guard with a red gem in the middle, a dark-red tabard decorated with intricate golden motifs resembling Gerudo symbols, frilled black trousers, and golden shoes in the shape of crocodiles. He dons a metal helmet resembling a chameleon's face which is capable of retracting itself into his shoulder guard. The tongue of the helmet acts as the mouthpiece, which is also able to retract itself into the helmet at Zant's will.

Zant keeps his hands hidden under his sleeves, only showing them when he reanimates the monstrous fossil Stallord. They appear to be dark grey and discolored with long fingers and his veins showing prominently, providing a stark contrast compared to the regular black and white colors of Twili. He also wields two black and aquamarine twin scimitars, with maroon accents resembling Twilight symbols as his primary melee weapons, making them appear from his sleeves. Whether he hides them inside or conjure them in his hands is never explained.

When his helmet is removed, Zant reveals his much less threatening face which appears to be very gaunt and somehow snake-like, with pale blueish skin and purple lips and glowing orange eyes with no pupils. He also appears to wear charcoal eyeshadow with black eyeliner and has the Twilight Emblem engraved on his forehead running down to the tip of his nose. He has a very small Glasgow grin of sorts along his lips which forms an X shape across his mouth, making it difficult to tell whether he's happy or upset at only a glance. He also has red hair, although much of it is obscured by the dark yellow balaclava he wears around his head and neck.

Personality

You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils… Did you think we'd forget our ancestors lost their king to such greed?
~ Midna pointing out Zant's blatant insanity.

Zant was born from darkness and is awfully cruel, ruthless, hateful, selfish, entitled, and power-hungry. He has brainwashed his entire people; killed, cursed or corrupted thousands without a care in the world; and threatened to slaughter everyone in Hyrule totally matter-of-factly, before turning them all into ghosts. This explains why he was denied the Throne and why he accepted Ganondorf's bargain.

In the game, Zant gives the impression of being calm, collected and somewhat polite, albeit imposing and scornful, with a deep voice and a scary scream as he appears. Yet, his creepy whispers in Midna's ear when he has her at his mercy his exalted mentions of his "God" hint a more disturbed and disturbing side.

Zant's Face

Zant unveils his face, along with his sheer insanity.

Before the battle against him, Zant reveals himself as utterly immature, unhinged, and psychotic. To his core, he is a fanatic of the worst kind, blindly worshipping Ganondorf for granting his wish, unable to grasp that the King of Evil regards him as little more than a useful puppet. Worst, he is clinically demented, as shown by his very quirky, frantic, and erratic movements like suddenly dashing and spinning without warning while yelling at a much higher pitch.

He is a mood-swinger flying from seething yet controlled hatred, to obsessive exaltation, to frenzied rages. He has a very short temper and can throw violent albeit comical tantrums, ridiculously stomping his foot or jumping up and down while screeching at the top of his lungs, like an unruly brat throwing a hissy fit when denied, which he is in more ways than one. A flashback reveals that he was this from the start, slamming his head against the floor for not getting the throne, with his air of aloof poise being but a facade, like the monarch he could only pretend to be.

Zant harbours a virulent hatred for the Light Spirits who banished his Interlopers ancestors to the Twilight Realm eons ago for coveting the divine Triforce to rule the world, and for light-worlders, just for living in the land he believes should have belonged to his ancestors they do not even know about. He believes that his people (but mostly him alone) deserve the world, with normal people only fit to be subjugated or eradicated.

Ironically, he only could usurp the throne and almost take over Hyrule because of a light-worlder. He confirms such blatant hypocrisy when calling Midna – the legitimate ruler – a traitor. With his people pacified over the centuries, he is the only one clinging to the ambition that lost his ancestors, despising his people's lack of anger and desire, lamenting that they lost their ways. In addition, he holds the royalty in utmost contempt and loathing, for enabling such "weakness".

Zant is a disgustingly delusional and self-righteous, egomaniac and megalomaniac, showing no care for anyone but himself. He could only fathom his rejection for the throne as a dire affront, never registering his peer's warnings that his ambition would spell their doom, just like it doomed their ancestors. In his twisted point of view, the throne belongs to him and him alone, they slighted him for sidelining him, and his usurpation is just taking back what he is owed. He has the gall to claim he did all this for the good of their people, believing that the Twili have been oppressed and banished from what he considers their rightful dominion, and aspiring to take it back.

In truth, he did it all to satiate his deranged lust for power and revenge fantasies. He shows a creepy fixation on Midna, wanting her by his side (if not for himself) but leaving her to suffer or die when rejected. Worst of all, he forcefully transformed his peaceful people into violent, mindless, blindly obedient Shadow Beasts, cementing his lack of concern for their well-being. All in all, he is little more than a pathetic man-child feeling entitled to a prize he never earned for the sake of it, without being able (or willing) to do anything constructive with it, leaving the thinking to Ganondorf. This shows in battle, in which he apes previous bosses instead of devising a fighting style of his own.

Another trait of Zant is his extreme arrogance: cursing Midna then Link instead of killing them, before pitting them against a monster but leaving without watching the battle. He is persuaded that this will be enough, and that his curses cannot be lifted should they persist, believing himself secure after breaking the Mirror of Twilight. This also hints a strong sadism, as their deaths would not satisfy him, as he would rather leave them powerless, only able to watch what they hold dear crumble before their eyes. Still, while he does show caution, he clearly underestimates their determination and just cannot see them becoming threats despite mounting evidence of the contrary.

However, he is much more intelligent, cautious and strategic than he appears, planning his invasion of Hyrule well enough to leave them totally blindsided. He knew when and where to strike, as evidenced when he ambushed Zelda and Link when they least expected, and carefully took steps to prevent them from reaching him. This is further shown in Hyrule Warriors, in which he expertly lures his enemies into traps, knows how to find their weakness or disable their assets, and can skilfully improvise, enough for the hard-to-please Ganondorf to commend him.

Powers and Abilities

Zant demonstrates incredible feats of magic throughout the game, being described as possessing powers beyond Link's comprehension. However, the fact that he owes his tremendous might to Ganondorf casts doubt over what was his own and what was granted. The official guide of Hyrule Warriors does clarify that he was the best wizard in his family. This confirms that he is a genuine expert of Twili Magic, whose abilities were greatly magnified.

Contrary to most Twilis who need to fuse with shadows to survive even by night-time in the Light Word, and can only reach it and go back through the dimensional gateway of the Mirror of Twilight, Zant can go there and survive without trouble. He demonstrates astonishing speed and agility, casually dashing or spinning at full speed and hoping from totem to totem, and even more impressive contortionist skills, bending his body backwards or rotating as if lacking a skeleton. He rarely shows it, but he also displays huge physical strength, and the ability to breathe underwater. However, he clearly has no martial training, exhausting himself rather quickly. While he does wield two scimitars when backed into a corner, he relies on hacking, flailing and spinning wildly rather than skill of any sort.

Zant proves formidable when it comes to magic however, as he can not only fly and teleport, but warp himself and anyone else where he wants, if not altering the room to make it identical to arenas where bosses were fought. He can also create Twilight Portals through which he sends his Shadows Beasts to Hyrule, which Midna in turn uses to teleport. In Hyrule Warriors, he can warp things next to him to attack. He masters high-level telekinesis, throwing Midna around like a ragdoll and holding her in place while taking the Fused Shadows without lifting a finger, he can create energy barriers, and he seems able to see and spell-cast where he is not physically present.

Zant can conjure normal objects, up to four building-sized replicas of his own helmet, or to create Twilight ones, such as his scimitars or a huge sword, and infuse them with powers, casting a necromancy spell through the sword to resurrect the fossil of a gigantic monster or his twilight fog to curse anyone it touches. Moreover, he can create animated entities and grant them powers, such as the floating replicas of his helmet teleporting and shooting dark energy balls, the gigantic, flying stone hands warping through walls, and the ghostly doubles of himself summoning hordes of Twilight-monsters, in his palace.

He can cast tremendous curses, which not even his death can lift for they channels Ganondorf’s energy, turning Midna into an imp-creature and his subjects into monsters. He can conjure and control shadows, sending them in beachcomber waves, creating crystals of solid shadow, or dark fogs infused with Twilight energy. He can also spread Twilight by stealing all Light in a distinct area, corrupting things and people exposed to it. He usually does it through Light-devouring insects, but his confrontation with Midna, Link and the Light Spirit Lanaryu shows that he can plunge his entire surroundings in Twilight in seconds.

Zant's Twilight Sphere

Zant's Special Attack in Hyrule Warriors.

In his early face-offs with Zelda, then Midna and Link, Zant sent a beachcomber wave of shadowy clouds, a powerful wave of Twilight energy blasting all foes around him, be it a Light Spirit, and a dark-red energy sphere he detonates at close range to blast foes away. Oddly enough, he never used any of it when fighting them, instead spamming barrages of energy balls. He also size-shifted to become giant (though harming him did the reverse). Still, once again, all he ever does is to mimic weaker beings, highlighting his utter inability to use his power in a creative manner.

Biography

This biography of Zant is organized into the official Zelda timelines, established by the official guide Hyrule Historia.

The game is set in the Child Timeline, resulting from Link Link being sent back to the past to relive the childhood he lost to Ganondorf, at the end of Ocarina of Time. He promptly warned Princess Zelda of Ganondorf's treachery, leading to his arrestation. Alas, the Sages were unable to execute him, leaving them with no choice but to seal into the Twilight Realm through the Mirror of Twilight, where he roamed for about a century.

The Twilight Realm being another dimension of everlasting dusk and shadows, whose source of light are two holy orbs called the Sols. Millennia before the story, the Dark Interlopers, a tribe of powerful evil mages tried to seize the wish-granting Triforce to rule the world. The Light Spirits exiled them there, and condensed their magic into three relics called the Fused Shadows. Appeased by their new home-world's tranquil beauty, over the passing centuries they became the peaceful Twili people.

Background

I shall house my power in you… If there is anything you desire, then I shall desire it, too.
~ Ganondorf offering a deal to Zant.

Zant’s past is never fully explained in game. He states to have worked under the royal family and was one of the presumptive heirs to the throne, hinting that he was part of the Royal Court. He craved to inherit the throne, but got passed over in favor of Midna, for they rightfully feared his lust for power. Midna mentions that they were several to deny him, suggesting an elective absolute monarchy (as the monarch is considered a ruler). Hyrule Historia confirms this, adding that the nobility remains able to master magic and elects both the most qualified to rule and the best mage among them.

Zant on his throne

Zant, sitting on the throne he does not deserve.

Sensing his hatred, Ganondorf appeared as a gigantic spirit face, that the mad Twili mistook for a god. He offered to boost Zant's power with his own, in exchange for his service, to cover both worlds in Darkness.

Zant eagerly accepted, using his newfound power to overthrow Midna before she could claim the magic bestowed to the Monarch of Twilight, transforming her into a vastly depowered imp. He sealed away the Sols holy orbs serving as the Twili's source of Light, and transformed all of his people into hideous but powerful Shadow Beasts (probably because they refused to serve him), and turned his sight to the Light Realm.

Zant's Invasion

Zant, storming the Throne Room flanked by two Shadow Beasts.

It is time for you to choose: surrender or die. Oh yes, a question for all the land and people of Hyrule… Life? Or death?!
~ Zant demanding control of Hyrule, as well as the first sign of his madness.

Zant took advantage of Princess Zelda's coronation ceremony to invade the Royal Hyrule Castle, with his Shadow Beasts making short work of her royal guard. Threatened with the slaughter of all her subjects, she had no choice but to drop the rapier she was raising against him in surrender, getting confined in her own keep.

Still tracking down Midna, Zant sent his monsters spread Twilight over Hyrule, turning everyone into terrified spirits or worse, Shadow Beasts. They killed Queen Rutela, ruler of the Zora fish-people, and wounded her son Prince Ralis, who was sent to get help. Zant later froze the Zora Domain and its entire population to make an example of them.

The Legend of Zelda: Twilight Princess

My Midna… Did you forget? That beast is one of the light dwellers that oppressed our people. No matter how much you may desire otherwise, you will never be more than a shadow in their world. You cannot consort with their kind! But if we can their world ours, Midna… light and darkness will meet at last. Our tribe will take back their realm… and sweet darkness will blot out this harsh light! And that, Midna, is why… I need you. Not just for me, but for all of our people… Lend me your power.
~ Zant attempting to bring Midna to his side.

The story starts when Link, a teenage farmer in the remote Ordon Village, is instructed to bring a sword as an offering to Princess Zelda, likely for her coronation. It turns out that Ordona is the last province whose Light Zant has yet to steal, so he sends his vassal King Bulblin, who spreads Twilight and abducts Link's friends, including the mayor's daughter Illya. Due to the Triforce of Courage he inherited, Link is turned into a wolf monster instead of a spirit, but gets captured and thrown to the Hyrule Castle cells. Luckily, Midna watched it. She magically breaks his shackle, offering to help him save his people in exchange for his assistance in searching the three Fused Shadows.

They meet Princess Zelda, who tells them of Zant's invasion, and teleport back to Ordon Village, Link encounters the Light Spirits, powerless without their Light, who explain how to bring it back and restore each province. He turns back to human and destroys the plant corrupted into a giant vegetal monster by one of the Fused Shadows, which Midna takes for herself. Link then travels to the other regions, restoring them all, saving his friend Colin from King Bulblin, but the Shadow Beasts warp away a large chunk of the Eldin Bridge. Link learns Zant's name from Midna after saving the leader of the Goron rock-people, corrupted into a fire demon by a Fused Shadow.

Link and Midna thaw out the Zora Domain and save Prince Ralis, before retrieving the final Fused Shadow in Lake Hylia, learning about the Dark Interlopers from the Light Spirit Lanaryu. Alas, Zant ambushes them, taking down Link, Midna and Lanaryu in one move, stealing the Fused Shadows and trapping Link in wolf form with a Shadow Crystal. Zant tells Midna that Light is not for them, and hints about his "god". She refuses to yield, so he grievously wounds her by exposing her to Lanaryu's Light. Link carries Midna on his back to Zelda, who saves her life by transferring her soul, and directs Link to the holy Master Sword, which can turn it back to normal. Zant seals the castle under a magic barrier, but from then on, Midna can use the Crystal to transform Link at will.

Having become friends instead of partners through adversity, Midna and Link head to the royal gaols of Arbiter's Grounds deep in the Gerudo Desert. Zant appears before them, reviving the fossil of the ancient demon Stallord to kill them, before shattering the Mirror of Twilight they came for, and dispersing its fragments across the land. Fortunately, he cannot destroy it, and they set out to repair it and settle their score with Zant and his liege Ganondorf.

They save the Yeti's wife from the corrupting influence of a mirror shard in the derelict manor of Snowpeak Mountain. Then they destroy monsters haunting the Temple of Time, before reaching the legendary City in the Sky and destroying the dragon plaguing the Ooca sky-people.

Phantom Zant

Phantom Zant, creating a summoning portal against Link.

They repair the Mirror and enter the Twilight Realm at last, storming the Palace of Twilight. There they must destroy Zant's ghostly doubles to take the Sols, held by giant stone hands, animating themselves to chase thieves and take it back.

Link and Midna reach the Throne Room where the King of Shadows awaits. As Midna taunts him, he shatters his collected facade and flies to a frenzied tantrum, ranting madly about his ambition and deal with Ganondorf. He then engages the decisive battle, during which his sanity crumbles further.

Zant's Death

So ends the demented usurper.

Zant is finally down, but this does not lift Midna's curse. He gloats that Ganondorf is back, about to cast the universe in Darkness, and will revive him. Livid, Midna retakes the Fused Shadows and kills him with them, scared of their might.

Link and Midna return to Hyrule Castle, under Ganondorf's control. Midna saves Zelda, who assists Link against the King of Evil. As Ganondorf is dying, deprived at last of the Triforce of Power, a vision of Zant snapping his neck is seen, but whether this shows his hold over the Twilis broken or a post-mortem revolt is left unsaid. Now back to normal, Midna bids a tearful farewell to her friends, before shattering the Mirror of Twilight after her to prevent further conflict.

Boss Battle

Zant is the most diverse boss in the game, with the battle against him taking six full stages in which he replicates the arena of a previous boss or mini-boss battle, adapting his fighting style following it.

Battle against Zant

Zant attacks Link with a barrage of dark energy balls.

Zant first recreates the Forest Temple boss arena and flies over the poison pond, firing fast-paced barrages of dark energy balls, rather easy to dodge or block with the shield. Link must throw the Gale Boomerang to knock him down before he teleports away, to make him fall in the poison pond and jump to the bank, open to sword slashes. After two or three times, he changes the arena.

Zant recreates the Goron Mines mini-boss arena. He jumps repeatedly onto the edge of the magnetic platform, laughing maniacally, to swing it over, so Link must anchor himself with the Iron Boots to avoid falling into the lava. (Although, with good handling, the boots may not be needed at all). Link must rush at him when he fires his barrage while dodging, and quickly slash at him while he catches his breath exhausted. Link must repeat the process twice or thrice. Next, Zant recreates the Lakebed Temple boss arena. Link must don the Zora Armor to breathe underwater, and alternate between swimming to dodge Zant's barrages and sinking with the Iron Boots to retaliate. A giant copy of his helmet emerges, its mouth opens up for him to attack from within. Link must draw him close with the Clawshot before the helmet closes up, and slash at him until he teleports away. The giant helmet vanishes, replaced by four rising around Link. Link must find which one opens for Zant to attack.

Next, Zant recreates the Forest Temple mini-boss arena. He jumps from totem pole to totem pole about four times before teleporting, stopping to fire his usual barrage of energy balls. Link must dash towards him while dodging and roll into the totem he is standing on twice to knock him down (rather humorously, getting his helmet stuck in the ground), and slash at him. Link must repeat the process twice or thrice.

Next, Zant recreates the Snowpeak Ruins boss arena and grow to a gargantuan size. He hovers above the arena, forcing Link to look down and see the reflection off the icy floor, to avoid him when he drops down to crush him. He then stomps his foot on Link, who must dodge and strike one foot with the Ball and Chain to make him shrink down to tiny size (while comically clutching his foot), open for attacks. Link must beware, for moving on slippery ice can be tricky. Link must repeat the process twice or thrice for Zant to bring him to the last arena.

Out of options, Zant recreates Hyrule Castle's courtyard and reveals twin scimitars from his sleeves. He maniacally hacks at Link, which can either be blocked with the shield, dodged or countered to slash at him, or retaliated with a Back Slice sword technique. Zant often teleports, but tires out fast. He can land a spinning dash, which can only be evaded but leaves him dazed and vulnerable for a few seconds. When wounded enough, he starts teleporting while spinning to strike from all sides. Link must be stay cautious and keep attacking until the Usurper King is done for.

Other Appearances

Hyrule Warriors

MaskedZant

Zant's artwork for the game.

Zant is a major villain in this crossover hack and slash game, that places many characters of the series in the setting of the Dynasty Warriors series. He and Ghirahim grudgingly serve the Black Witch Cia, then willingly become Ganondorf's right-hands after the King of Evil returns, while Cia, Volga and Wizzro are killed by the heroes.

Cia reaches the Era of Twilight via the Gate of Souls, cursing Midna instead of him. She demands his fealty, only to be turned down, until she forces him to comply by besting him in battle, letting him pursue his take-over of the Twilight Realm so long as he protects the Gate in his Era, from Midna, Lana and her allies. Zant sends his hordes at the heroes, using the dragon Argorok to wreck their base while keeping out of reach until the powerful Great Fairy kills it. Zant is later defeated and trapped in the Gate of Souls.

After Cia's death, Ganondorf summons Zant and Ghirahim and tells them to serve him or die. Still worshipping Ganondorf as a god, Zant bows down and becomes his tactician. He advises his liege to avoid the Great Fairy, and later as Zelda's bodyguard Impa is distracting them with clones, to lure the real one out by targeting her allies.

Ganondorf steals the complete Triforce, using it to terraform Hyrule into a demonic land and reign supreme over it. Meanwhile, Zant and Ghirahim head back to lead their liege's armies in Gerudo Desert. They engage the heroes once more, using clones as a distraction, only to get killed for good. Then, the heroes' entire forces from every era slay Ganondorf once and for all and restore the land.

Zant is only unlockable in the Adventure Mode of the original Wii U game, but is available from the start in the 3DS and Nintendo Switch re-releases. He is highly fast and erratic, fighting with his scimitars that can be upgraded to two of the sword he revived Stallord with. He is as mad and frantic as ever, albeit way more skilled here, in a contrast with his ineptitude with magic and blades in the original. His fighting style being meant to confuse foes. Still, he can still exhaust himself and get vulnerable if he attacks too long and overflows his Special Meter, as such players must be careful. When his gauge is charged, he removes his helmet to use better attacks.

He swings or spins his swords, firing black and green shockwaves from them, and he can stomp the ground, whirl surrounded by green energy to rise, land a spinning dash, or spin in circle to conjure darkness. He can summon a helmet replica releasing a quick-fire of dark energy balls in all directions before exploding; fire a lasting barrage of dark energy balls, sometimes uplifting himself on a totem pole he then drops on foes; stomp the ground to cause dark shockwaves; fire a dark energy sphere; summon a giant stone hand to repeatedly slap the ground, or warp it through portals; grow to gargantuan size to stomp the ground or levitate to belly flop, causing dark shockwaves. His Special Attack has him fly and summon two ghostly doubles to fire a dark sphere of destruction right below him.

Super Smash Bros. series

Zant appears as a trophy in both Super Smash Bros. Brawl and Super Smash Bros. for Wii U. He also appears as a sticker in Super Smash Bros. Brawl, which can be equipped to increase weapon attacks for Link, Zelda, Ganondorf, and Toon Link.

In Super Smash Bros. Ultimate, Zant appears as a primary attack-type spirit. His spirit battle is a timed brawl against Robin on the Bridge of Eldin who can summon an Abra to teleport the player across the stage and temporally become giant.

Trivia

  • Zant is the first boss not to be directly killed in battle by Link, being instead killed shortly after by Midna. Given the virulent enmity between the two, this is more fitting.
  • Zant is the first major The Legend of Zelda antagonist to yield a Heart Container, with the second being Ghirahim, and the third being Yuga.
  • Zant's Glasgow grin was given to him as a way to add to his sinister qualities, according to Hyrule Historia it is supposed to give off the effect of being unsure as to whether or not he's smiling or crying.
  • Zant and Midna appear to be more human-looking than many of the other Twili although this is somewhat less clear with Zant given some of the odd proportions his body has which are obscured by his clothes.
  • Zant's breakdown was apparently a rather late addition into the story of Twilight Princess, although it has since been rectified and made into his most defining trait, with later media depicting him such as the manga adaptation of Twilight Princess and Hyrule Warriors both showing Zant's insanity and childish nature blatantly from the start, sometimes even coinciding with his attempts at keeping up a calm and foreboding façade.

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Termina
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World of the Ocean King
Bellum | Phantoms | Blaaz | Cyclok | Crayk | Cubus Sisters | Jolene | Gleeok | Miniblins

New Hyrule
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Hytopia
Lady Maud | Moldorm | Shadow Links | Moblins | Aeralfos

Other foes
The Magician | Dead Hand | The Interlopers | Death Sword | LD-002S Scervo

Hyrule Warriors
Ganondorf's Forces (Ganondorf | Zant | Ghirahim) | Dark Forces (Cia | Wizzro | Volga | Lizalfos | Blins)

Cadence of Hyrule
Ganon | Octavo | Shadow Link | Shadow Zelda | Bass Guitarmos Knights | Gleeokenspiel | Gohmaracas | Wizzroboe | King Dobongo | Synthrova | The Necrodancer | Blins | River Zoras | Lynels | Daira

Manga
Ganon (Ocarina of Time | A Link to the Past | Yū Mishōzaki) | Agahnim (Ataru Cagiva | Shotaro Ishinomori | Akira Himekawa) | Kholdstone | Onox | Bellum | Demise

Ganon's Army (CD-I)
Ganon | Gibdo | Iron Knuckle | Three Witches | Wizzrobe | Hektan | Omfak | Goronu | Harlequin | Militron | Glutko | Lupay | Duke Onkled

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Bowser | Bowser Jr. | Dark Pit | Dark Samus | Donkey Kong | Enderman | Ganondorf | Incineroar | Kazuya Mishima | King Dedede | King K. Rool | Koopalings (Larry, Roy, Wendy, Iggy, Morton, Lemmy, Ludwig) | Mario | Meta Knight | Mewtwo | Piranha Plant | Ridley | R.O.B. | Sephiroth | Wario | Wolf O'Donnell | Zombie

Subspace Army
Ancient Minister | Bowser | Bullet Bills | Duon | False Bowser | False Diddy Kong | False Peach | False Samus | False Zelda | Galleom | Ganondorf | Goombas | Hammer Bros. | King Statue | Koopa Troopas | Master Hand | Petey Piranha | Primids | Rayquaza | Ridley | Porky Minch | Shadow Bugs | Tabuu | Wario

World of Light
Crazy Hand | Dharkon | Dracula | Galeem | Galleom | Ganon | Giga Bowser | Master Hand | Marx

Bosses
Crazy Hand | Dark Emperor | Dharkon | Dracula | Duon | Galeem | Galleom | Ganon | Giga Bowser | Marx | Master Hand | Master Core | Metal Face | Petey Piranha | Porky Minch | Rayquaza | Ridley | Tabuu | Yellow Devil

Assists Trophies/Poké Ball Pokémon/Miscellaneous Items
Andross | Arceus | Black Knight | Bob-ombs | Boss Galaga | Bullet Bills | Burrowing Snagrets | Chain Chomps | Chef Kawasaki | Darkrai | Deoxys | Devil | Dr. Wily | Entei | Elec Man | Ghirahim | Giratina | Ghosts | Gray Fox | Hammer Bros. | Klaptrap | Knuckle Joes | Kyurem | Lakitu | Lord Nightmare | Metroid | Meowth | Mimikyu | Mother Brain | Palkia | Phosphora | Shadow the Hedgehog | Skull Kid | Spinies | Starman | Unira | Unown | Waluigi

Trophies/Spirits/Stickers
Acro | Affinity | Akuma | Alraune | Albert Wesker | Amalthus | Andrew Oikonny | Antasma | Aparoids | Aparoid Queen | Arlon | Ashnard | Axel | Baba | Baby Bowser | Babylon Rogues (Jet the Hawk, Wave the Swallow, Storm the Albatross) | Balrog | Banzai Bills | Bass | Big Boss | Bio Rex | Birdo | Black Shadow | Blood Falcon | Bokoblins | Blippers | Bloopers | Bombers | Bonkers | Boos | Boom Boom | Boom Stompers | Box Boxer | Boxy | Broom Hatters | Bugzzy | Bumpety Bombs | Bulborbs | Burt the Bashful | Buzzy Beetles | Byrne | Cackletta | Calamity Ganon | Camus | Cappys | Captain Syrup | Carmilla | Chandelure | Chaos | Chaos Kin | Chargin' Chucks | Chozo Soldiers | Clubberskulls | Colonel Pluck | Condor | Careening Dirigibugs | Cragalanche | Creepers | Creeping Chrysanthemums | Count Bleck | Count Cannoli | Cranky Kong/Donkey Kong (arcade) | Daphnes | Dark Man 4 | Dark Matter | Dark Matter Blade | Dark Mind | Dark Monita | Darknuts | Daroach | Deadly Six (Zavok, Master Zik, Zeena, Zomom, Zazz, Zor) | Death | Deathborn | Deep Cut | Devil Jin | Demise | Demon King Arzodius | Diggernaut | Dimentio | DJ Octavio | Don Bongo | Donkey Kong Jr. | Drackys | Dragaux | Dr. Ivo "Eggman" Robotnik | Dry Bones | Eagle | E-123 Omega | Edelgard von Hresvelg | Eggplant Wizard | EggRobos | Emerl | E.M.M.I. | Ender Dragon | Erazor Djinn | Evil Ryu | Father Balder | Fawful | Fiery Blowhogs | Flages | Fortitudo | FU | Fynalle | Gabriel Belmont | Gangrel | Galacta Knight | Galactic Fiend Kraken | Garon | Gengar | General Guy | Geese Howard | Gharnef | Ghasts | Ghosts | Gleeoks | Goda | Gold Bone | Golems (Kirby) | Golems (Dragon Quest) | Gomorrah | Gooper Blooper | Gordos | Goro Akechi | Great Reaper | Great Sabrecats | Grief | Gruntilda | Guardians | Hades | Hawke | Heihachi Mishima | Helmaroc King | Hewdraw | Hooktail | Hoopa Unbound | Hot Heads | Igor | Infinite | Ing | Inspired | Iori Yagami | Iridescent Flint Beetles | Iridescent Glint Beetles | Iron Golems | Jade Face | Jeanne | Jin | Jin Kazama | Julius | Juri Han | Kalypso | Kamek | Kammy Koopa | Kanden | Karate Kong | Kass | King Bob-omb | King Boo | King Dice | King Dodongo | King Hippo | King Knight | King Olly | King Slimes | Kip | Kludge | Kracko | Kraid | Kritters | Kuma II | Kyle Merkulov | Leon Powalski | Lethiniums | Liquid Snake | Loptr | Lord Fredrik | Louie | Lurchthorns | Lyon | MB | M. Bison | Magnamalo | Magolor | Mahvas | Majora | Malladus | Malos | Masked Man | Master Belch | Master Kohga | Mecha Ridley | Medeus | Medusa | Megontas | Meta-Knights (Axe Knight, Javelin Knight, Mace Knight, Trident Knight, Blade Knights, Heavy Lobster) | Metal Sonic | Metroid Prime | Mimicuties | Moblins | Mockiwis | Moley | Monoeyes | Mouser | Mr. Frosty | Mr. Shine and Mr. Bright | Mugly | Nabbit | Natah | Necrozma | Nihilego | Nightmare | Nina Williams | Ninja Kong | Nipper Plants | Noxus | Nruffs | Nutskis | O'Chunks | Octoman | Octoroks | Olaf | Ornes | Pandora | Panther Caroso | Paper Bowser | Parasite Queen | Paz Ortega Andrade | Peckish Aristocrabs | Phantom Ganon | Pico | Pidgits | Piglins | Pigma Dengar | Pigmasks | Plague Knight | Plasma Wisps | Plasm Wraith | Pom Pom | Pompy | Poppy Bros. Jrs. | Princess Shroob | Quaggled Mireclops | Queen Metroid | Queen Sectonia | Rabbid Kong | Rabbids | Raphael the Raven | Reapers | Redd | Reshiram | Rhea | Revolver Ocelot | Riku | Risky Boots | Robot Masters (Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Metal Man, Air Man, Quick Man, Crash Man, Flash Man, Wood Man, Hard Man, Top Man, Spark Man, Snake Man, Shadow Man, Drill Man, Dive Man, Skull Man, Gravity Man, Napalm Man, Knight Man, Wind Man, Slash Man, Sword Man, Galaxy Man) | Rockys | Rodin, the Infinite One | Roger the Potted Ghost | Rouge the Bat | Rufus Shinra | Ryuichi and Ryuji | Sagat | Salamence | Scarfies | Scurvy Crew | Shadow Beasts | Shadow Queen | Shaft | Shake King | Sheegoth | Shield Knight | Shotzos | Shroobs | Shy Guys | Sidesteppers | Sigma | Sir Kibbles | Skeletons | Skuttlers | Slimes (Dragon Quest) | Slimes (Minecraft) | Smoky Progs | Snowmads | Solidus Snake | Space Pirates (Kid Icarus) | Space Pirates (Metroid) | Specknoses | Specter Knight | Spire | Squeakers | Starmans | Stu | Swooping Snitchbugs | Sylux | Tacs | Tatanga | Thanatos | The Devil | The Skull | Therion | The Three Mage-Sisters (Francisca, Flamberge, Zan Partizanne) | Tiki Tak Tribe (Tiki Tong, Kalimba, Gong-Oh, Maraca Gang, Wacky Pipes, Cordian, Banjo Bottom, Xylobone) | Trace | Travis Touchdown | Turks (Elena, Reno, Rude, Tseng) | Turret Tusk | Twinbellows | Twinrova | Ultimate Chimera | Vaati | Validar | Vega | Viridi | Viruses | Vivian | Vorash | Waddle Dees | Waddle Doos | Walhart | Walkys | Wart | Weavel | Wheelies | Whispy Woods | Whomps | Wigglers | Wollywogs | Xord | X-Parasites | Yaldabaoth | Yuga | Yveltal | Zangief | Zant | Zekrom | Zero | Zingers | Zoda | Zurees

Miscellaneous
Billy Kane | Chang Koehan | Choi Bounge | Dr. Coyle | Dragonborn | Grima | Organization XIII (Master Xehanort, Xemnas, Ansem, Vanitas) | Ryuji Yamazaki | Saïx | Solon | Spiders | Springtron | Team Rocket Grunts | Yiga Foot Soldiers

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