Terrorin is the main antagonist and final boss of Super Bomberman 5.
Appearance[]
Terrorin's appearance is completely mechanical, his head resembles a gold-colored alarm clock, with two long clock hands resembling a mustache, a green T on his forehead, a monocle, two clock hand-like eyebrows and two bells.
Terrorin's clothes consist of a purple coat over an orange shirt with black sleeves and a green collar, a pink gear on his chest, along with a pair of golden gloves and shoes. Terrorin also wields a white baton.
Biography[]
Emperor Terrorin first appears in the game's intro, where he surrounds Planet Bomber with a dimensional smog and frees the Fiendish Bombers from Bomber Prison as the first step of his plan of conquering Planet Bomber.
As the second step of his plan, Terrorin created an artificial stronghold based on White Bomberman's past adventures and sent the Fiendish Bombers to protect these areas, Terrorin also brainwashed Honey and Kotetsu and forced them to fight White Bomberman
After defeating the Fiendish Bombers and freeing Honey and Kotetsu from Terrorin's control, Terrorin shows up inside a mech known as Jiriringer, a large mech with two bomb-firing devices, upon Jiriringer's destruction, Terrorin uses another mech called Bell Roller, which is made of Jiriringer's internal parts.
Depending where Terrorin was fought, Terrorin escapes with the Fiendish Bombers and the bad ending will play (this ending plays if Terrorin is fought in Zone 5-J), however, if Terrorin is fought in Zone 5-I, he will fight on foot, in this form, Terrorin has a very fast speed, at random intervals, he will create a force field and throw a Clock Item in a random direction, if the player collects it, Terrorin will be frozen, but Terrorin can also collect it and freeze the players. Being frozen can be negated if the player temporarily stays on the very edge of the arena, allowing for more time for the effect to wear off as Terrorin makes his way toward the player. However, due to his fast movements, Terrorin is normally difficult to harm, so the use of the Timer can make it easier to attack him. If the player waits nearby until the barrier has disappeared and collects the Timer once it is gone, Terrorin will be vulnerable to attacks and can be easily trapped.
Terrorin's bombs have a Fire range of six. He can also throw bombs. He seemingly has maximum bomb capacity, as it is possible for him to continuously throw bombs at a player, almost filling an entire row or column. Terrorin throws bombs much faster than Bomberman, and can even throw two bombs at the same time.
After five hits, he will be defeated and the good ending will play.
Gallery[]
Trivia[]
- Both of Terrorin's arenas (Zone 5-I and Zone 5-J) have Hard Blocks with a red T on them
- Terrorin is vulnerable when he is levitating down from the top of the screen. He levitates slowly and always drops down into the very center of the stage. Therefore, the player can place bombs on either side of that space, trapping him between two Hard Blocks for an easy hit.
- The Timer effect can be negated if the player steps onto the Fall Zone and initiates the tripping animation before Terrorin collects it.
- It is unknown what Terrorin would have done had he escaped with the Fiendish Bombers in 5-J. Presumably, he would try to cause mayhem again.
- All Fiendish Bombers boss battles use the Player 3 and Player 4 slots for opponents. Terrorin, on the other hand, is actually considered an enemy rather than a computer-controlled opponent, despite the fact he can be stunned, trapped, and can pick up bombs. This means that he has no "inventory" and cannot benefit from any items the player might drop.
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Villains | ||
Robot Army Five Dastardly Bombers Four Bomber Kings Bomberman Gang Fiendish Bombers Dark Force Bombers Four Commanders Masked Trio Astral Knights Crush Bombers Four Devils of Garaden Bomber Shitennou Hige Hige Bandits Others |