|“||The ends may justify the means, but that does not mean we must end up as madmen. Now, there is much to do.||„|
Scirocco is one of Lord Recluse's inner circle as a patron of the super villain organization, Arachnos. He was originally a freedom-fighter in the middle-east, named Imad Malak. Scirocco is the head of Arachnos' mystical division called the Mu. He is Lord Recluse's chief adviser in the arcane.
Scirocco was not always a villain; in-fact prior to Malak the title of “Scirocco” was worn by virtuous and true heroes. The previous “Scirocco”was a super-hero who died defending the earth from an alien invasion. Upon the previous “Scirocco's” death his side kick, a genie named Serafina, took his sword back to it's sacred resting place in a cave in an unknown part of the middle-east. Malak broke into the cave to use as a refuge to escape some pursuers. When Malak picked up the fascinating artifact he was blessed with power of the wind and sands and gained the mantle of “Scirocco”. Malak had chosen the blade but the blade had not chosen him, as it had it's previous bearers. The blade placed a curse upon him, a security measure presumably put in place to stop thieves. The curse was fashioned to foil the will or robbers, assuming anyone who took the blade would be evil, so it sees every attempt to use the blade's powers results in a series of bad-luck that works against the intent of the thief. However since Malak's intent was to use the sword for good, the curse instead makes every one of his attempts to right wrongs only exasperate them. Over time Scriocco had to accept he was consigned to do evil despite/because of his altruistic nature. Though an admitted super-villain now, Scirocco has a strong sense of justice and has even reached out to a few super-heroes. He tries to keep villains under his authority disciplined and honorable.
Scirocco will over the course of the game attempt a ritual to affect the the entire populace of the Rogue Isles. The Rite in question will make most evil people, robots beings, etc., turn good and make the worst of the worst that are irredeemably evil simply cease to be. He will test this out on his side-kick Ice Mistral resulting in the normally sadistic villainess becoming overwhelmingly sweet. To build up the support he needs to undertake his plans, Scirocco will attempt to connect with one of his fellow Patrons. Black Scorpion is less than trust worthy and considers Sciocco too soft and so Scirocco's attempts to partner with him will seem a bad idea. Captain Mako sees Sciocco as a useless bleeding-heart and Scirocco is rather appalled by the Mako's blood-lust so an alliance between the two becomes a non-starter as well. At last though Scirocco chooses Ghost Widow as his ally as he feels she is the most sophisticated and he feels an emotional connection to her as she too is bound to Arachnos against her will. As a sign of good faith Scirocco will even give Ghost Widow a ritual that should be able to bring her back to life. Though Ghost Widow does not immediately trust the gift she accepts the gesture. And even after Scirocco's plans are undone by Lord Recluse and the player, Ghost Widow remains something of a crush for Scirocco.
Powers and Abilities
Scirocco has power of wind and sand; allowing to manipulate existing sand storms or conjure his own. He can shape the wind and has the power to discharge electrical impulses. He has also demonstrated superb sword mastery. He has above average ability to take a hit and is far more nimble than most people. Though Scirocco has no inherent powers without his sword, which only has limited functions, he has gained tremendous expertise in most things magical from his research into the blade and his access to the Mu's mystic rites. Though it requires some moderate effort, Scirooco can adeptly preform rituals, as-well as use magical objects with ease. He has an innate sixth sense now, that allows him to sense when something is off in his general area, allowing for things like detecting possession, illusion, mind-control and reality manipulation.