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File:Roland Cox (Jumper).jpg

"Because you are disgusting. Only God should have the power, to be everywhere.At all times."

- Cox to a Jumper

"This conversation is not over. Do you answered my question. Tell me again ...How did you uitgehouden so long? Who helps you? Springers. You can barely jump with 1000 volts electricity that goes through your brains, do you? Who protects you? Give me an answer so I can go home. Well, springers. Did you think you could go so forever? So life without consequences? There are always consequences. Where are you going?I have you now. Do you think your behind the wall can hide? Somewhere to go, something to do? Not anymore."

- Cox to David Rice when they first meet.

Roland Cox is the main antagonist in the 2008 movie Jumper. He the leader of Paladin; an Organization that hunt down and kill Jumpers by any means necessary.

He was portrayed by Samuel L. Jackson who also portrays Elijah Price, Jules Winnfield, Richmond Valentine and Frank Tenpenny.

Biography

Background

Roland is one of the most formidable field commanders of the Paladins. Like all Paladin members, he seeks to kill all Jumper (anyone with the ability to teleport anywhere) until all of them were extinct due to Paladin believed that Only God should have the power to be all place at all times, and deemed Jumpers as abominations to the world and a disgrace to God. It appeared that he was recruited as Paladin member since his childhood given to his dedication for Paladins' cause.

He has been trying to kill Griffin O'Connor for a long time, but has been unsucessful (he has badly injured him, however). Griffin has also been trying to kill him but Roland is the most skilled of all the paladins and is very difficult to kill, even for Griffin, who specializes in killing paladins.

Discovering David

Roland hunts down David Rice (who is a jumper) and badly injures (or kills) his father. Roland is forced to fight both David and Griffin at once when the two jumpers team up. Roland traps David with electric wires and fights Griffin all out. He gets knocked through a wall and then dodges a huge bus that was thrown at him by Griffin. Roland and Griffin then go through a jump scar into Millie's apartment (which is on fire) and continue to fight each other. Neither one can kill the other but Griffin manages to grab the paladins machine and escape, preventing Roland from coming back to the lair. Roland then pulls Millie into the apartment through the scar, holding her as a hostage. After David incapacitates Griffin in a fight, David goes to save Millie.

Final Battle

Roland pins him to the wall and is about to kill him but David jumps the enitre apartment to the river and then to the library. Roland is badly injured and David then jumps him to an abandoned cave in the Grand Canyon. David leaves him there and Roland is trapped. His ultimate fate is unknown, but it is unlikely that he managed to escape, so he probably died due to dehydration and lack of nourishment.

Personality and Traits

Sadistic, cruel, and no-nonsense, Roland is the most dangerous and skilled Paladin that can be considered as powerful advesary to dealed with. Roland has extreme confidence in his own abilities and skills to combat Jumpers to the point of arrogance. Unfortunately for Griffin (and later David at the beginning of the film), his confidence is well founded as he and David were incapacitated and nearly killed by the seemingly unbeatable Paladin. Griffin even unable to defeat Roland in their fights though David eventually able to do such feat in the end. Like other Paladins, Roland has dedicated himself to kill any existing Jumpers, even those whom relatively young as they were easier to killed and did the same on their family or their loved ones, as they not only posed the threat for the Paladins, but also due to them possibly the Jumper themselves.

Weapons and Gadgets

Like all Paladin Members, Roland Cox armed himself with these gadgets:

  • Paladin Shock Prod (Power Stick): Short pole that harvests electricity. This stick has a ball at one end that when comes in contact with a person, a large amount of electricity is transferred to the person. This leaves the person paralyzed for a brief moment also stop a Jumper from jumping.
  • Scar Ripper: An advanced technological box creates a strong electrical force that can rip open jump scars (transparent tiny wormholes that left by Jumpers whenever they teleport to somewhere else) that are fading to keep them open. The electrical field is powerful enough to create storms in the area in which that box is activated. A handle is located at the top, when a user turns the handle then pushes the handle down, the Scar Ripper is activated.
  • Jump-Scar Detecting Spray: Special spray that release some kind of chemical substance that caused Jump-Scars (transparent wormholes that Jumpers created whenever they teleports) to be fully visible before it fully dissipates.

Trivia

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