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I can't take this shit anymore.
~ Mike after reaching his breaking point.


Mike is a major character in Season Two of The Walking Dead video game series. He is a member of William Carver's group at Howe's Hardware who later joins Clementine and the cabin survivors.

He was voiced by Dan White, who also voiced Green Lantern in Suicide Squad: Kill the Justice League.

Biography[]

Mike became a member of Carver's community sometime after the initial outbreak. However, his actions raised suspicions and caused Carver to lose trust in him, leading to his expulsion from the main group and his confinement within the enclosed yard. Consequently, Mike's responsibilities were primarily focused on tasks outside the community's protective walls. At a certain point, he demonstrated his skill by saving Reggie's life when Reggie suffered a bite on his arm. Mike promptly performed an amputation on the infected limb, indicating his prior experience with such procedures. Notably, he bears a scar on his left cheek and a portion of his left ear is absent, though it remains unclear whether these physical marks originated before or during the apocalypse.

Almost nothing is known about his life prior to or during the apocalypse, other than that he was presumably a member of Howe's Hardware.

Season Two[]

Howe's Hardware[]

Mike is introduced when the cabin survivors reach Howe's Hardware, their place of confinement. Reggie mentions that Mike can be irritable when sleep-deprived. This becomes evident when Clementine approaches him and he rudely sends her away. On the following day, Mike is observed alongside Kenny, mending barricades. A disagreement arises when Kenny refuses to cooperate, and Mike tries to assert authority. A physical confrontation unfolds, resulting in Kenny pinning Mike against a window. Clementine intervenes as Mike struggles to break free. After a tense exchange, the situation calms down, but the loosened barricade allows walkers to infiltrate the room. Kenny and Mike team up to repel the walkers. Subsequently, they're instructed by Troy to resume their tasks.

When Luke's presence is uncovered in the comic book store, Mike is among the survivors who support Luke's devised escape plan. He aids Clementine in procuring radios by assisting her in scaling the roof and catching her as she returns with the radios. Later, during the task of delivering the radios to Luke, a disagreement ensues involving Mike, Kenny, and Clementine over who should undertake the delivery. Mike strongly asserts his suitability for the task, while Kenny insists on Clementine taking on the responsibility. Eventually, Kenny relents, allowing Clementine to be the one to convey the radios to Luke. In the subsequent maneuver to evade a walker herd at Howe's Hardware, Mike successfully navigates the situation and emerges unscathed.

Escape from Howes & joining Clementine's group[]

Following Kenny's swift movement towards Sarita, Mike trails after him. If Clementine opts to amputate Sarita's arm, Mike momentarily safeguards Kenny and Clementine by dispatching several walkers who spot them amidst the herd. He endeavors to persuade Kenny to abandon Sarita's body (depending on player decisions), but Kenny pays no heed, remaining steadfast in his belief that Sarita will recover. Subsequently, when Clementine administers a fatal blow to Sarita's head using an axe (dependent on player choices), Kenny blames Clementine and permits Mike to guide him away. The two of them navigate through the throng of walkers, inadvertently leaving Clementine behind as she struggles to make her way through.

Mike remains unseen until Clementine, Jane, and Rebecca arrive at Parker's Run. Upon reuniting with fellow group members, Mike and Bonnie share their relief, yet Mike specifically emphasizes Kenny's precarious emotional state following Sarita's traumatic experience. He cautions Clementine to exercise vigilance around Kenny. After Clementine converses with Kenny, Mike initiates a dialogue about the group's subsequent course of action, recognizing the challenges posed by Rebecca's pregnancy in terms of sustenance, hydration, and colder temperatures. Nevertheless, Clementine and Jane volunteer to seek out the missing individuals, while Mike remains with the remaining group members. Upon Clementine's return, it becomes evident that Rebecca's pregnancy is causing her escalating discomfort. In response, Mike and Bonnie offer to explore the local museum for supplies, while Jane investigates the observation deck.

Bonding with Clementine and Bonnie[]

At the museum, Mike assists Clementine and Bonnie in dealing with walkers. Despite Clementine's suggestion to target the knee, Mike opts for a different approach. He searches for supplies but finds nothing useful. Upon discovering two barrels of water, Mike and Bonnie help Clementine retrieve them. Mike intervenes when a walker attacks, allowing Clementine to eliminate it. He carries the water barrels when Clementine struggles. The group's pursuit of a raccoon ends in failure as they let it escape due to its family. Mike returns to Parker's Run with the water barrels and a confederate coat.

Rebecca's Birth & Shootout with the Russians[]

Back at Parker's Run, the group manages walkers drawn by Rebecca's screams. Mike assists in securing the gate to keep the walkers at bay. When the observation deck collapses, Mike contributes to the rescue effort for Sarah and participates in the decision-making process. While he sides with Kenny in the debate on when to leave, Mike ultimately respects Clementine's judgment. In the face of an ambush by Arvo and his group, Mike attempts to defuse tensions and draws his weapon. The episode concludes with gunshots ringing out, cutting off his response.

Mike is drawn into a firefight and ends up wounded in his left arm. Throughout the battle, he seeks cover alongside Bonnie to avoid harm. He urges Kenny to release Arvo, who is taken hostage, but Kenny's disregard for his protests is evident. Following the encounter, Mike witnesses Rebecca's death and mourns with the group. He aids Kenny, Luke, and Arvo (if Arvo is alive) in finding safety, with Mike carrying the injured Luke. During a break, he steps in to prevent Kenny from attacking Arvo again.

Conflict with the Group[]

The group reaches a power station, where Mike repeatedly clashes with Kenny over how Arvo is being treated. During the celebration of Luke's birthday, Mike joins in and later engages in a conflict with Kenny over Arvo. Mike tries to comfort Arvo, but Kenny's aggressive response creates tension. When Kenny escalates the situation by attacking Arvo, Mike attempts to restrain Kenny but is overpowered. The group continues their journey, crossing a lake with a perilous journey. Mike pursues Kenny and Arvo during this intense chase.

At a house, Mike expresses sorrow over the loss of Luke and Bonnie (outcome determined by choices made by the player). He engages in another disagreement with Kenny concerning Arvo's treatment and takes part in discussions about their future actions. Later, Mike is involved in a heated debate about their destination and shows concern for the well-being of the baby and Arvo. During the night, he, along with Bonnie (outcome determined by player choices) and Arvo, attempts to leave the group with a truck and supplies. When confronted by Clementine, Mike tries to defuse the situation and leave peacefully. However, an altercation involving Arvo leads to Mike and Bonnie (outcome determined by player choices) escaping, leaving their fates uncertain.

Personality[]

Mike was shown to be a very kind, honorable, strong individual, and a comic relief to the group in Episodes Three and Four of Season Two of the Walking Dead Game, but after Luke's death, and Kenny's persistent abuse toward Arvo, Mike shows his true colors as a Judas to the group he once sided with. When Mike reached his breaking point, he betrayed Clementine, Kenny, AJ, and Jane, by attempting to steal a truck, which was the only hope they had for survival, took all of the food and medical supplies, and was willing to leave his former friends to die without any hope for survival, including the recently born infant they were taking care of.

Trivia[]

  • Mike has a chunk missing out of his left ear and a scar on his face. It is unclear why this may be, but it is possible it is from that of a bullet narrowly avoiding his head or the left overs of a slash from a sharp object such as a knife.
  • Mike is shown to be strong when Clementine can't lift one tub of water, Mike offers and carries two all the way back to Parker's Run without feeling at all tired.
  • Mike's most used weapon is a sledgehammer.
  • Mike has shown many similarities to Vernon such as betraying the main protagonist, having sympathy for the weak and sick, and he stole the last hope the group had in Mike case a working Truck, While in Vernon's case a working boat. Vernon stealing the boat was successful, while Mike stealing the truck wasn't, as he Arvo and Bonnie if she still alive fled from Jane and Kenny.

External Links[]

Navigation[]

            TelltalesTWD Villains

Save-Lots Bandits
Jake | Gary | Drew | Linda | Jolene | Bart

St. John Family
Brenda | Andrew | Dan

Crawford
Crawford Oberson | Logan

Vernon's Group
Vernon | Clive

Roman's Group
Roman | Winston | Victor | Ralph

Carver's Group
William Carver | Troy | Tavia | Bonnie | Johnny

Russian Group
Arvo | Buricko | Vitali | Natasha

Monroe Colonists
Norma | Randall | Gabby | Jonas

The New Frontier
Joan | David García | Badger | Max | Clint | Lonnie | Rufus

The Delta
Lilly | Minerva | Abel

Others
Walkers | Stranger | Larry | Kenny | Marcus Crabtree | Nate | Roberto | Michelle | Jane | Mike | Scavenger Group | Marlon

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