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|“||I promised you my name. There are so many names. Once upon a time, a profit forced me to admit the seventeen names I used to sow mischief. Say my name. Abeko. Abito. Amizo. Say my name. Batna. Eilo. Ita. Izorpo. Kea! Kali! Say-My-Name! Kokos! Odam! Partasah! Patrota! Podo! Satrina! Talto! I did tell you lies, but I AM a mother. You've faced the descendants of some of my children. Every monstrous silhouette that haunts every legend, every myth, every night terror- they all trail umbilically back to between these legs, and I dissolved entire civilizations in the sizzling afterbirth. My body is a temple that outlasted all temples. Gods have worshiped here in blood and semen. Through me you enter the population of loss. No things were before me not eternal; eternal I remain! Can you guess my final name? Lilith.||„|
Lilith is one of the primary antagonists in the Funcom MMORPG The Secret World. First introduced in Issue 7 after spending much of the game in the shadows, Lilith quickly emerges as a major threat to the players and the stability of the world at large. Known as the Mother of All Monsters - in more ways as one - she appears human, but in reality, she is much more alien and much more powerful than any of the mortals she associates with.
The First Age
Born in the earliest days of the world, the being known as Ki-sikil-lil-la-ke was one of the first humans given life by the divine biocomputer Gaia; though records of the First Age are scarce, the Bees claim that she still remembers the Garden of Eden - and the first sin. During those times, the world was still governed by the angels of the Host: having reportedly created Gaia and the technology that gave her divine power, they ensured that their creations remained undisturbed by conflict or danger. However, as time went on, the Host began disagreeing on how they should manage the world they had constructed: one group, the Grigori, wanted to go on protecting their creations; the other, known as the Nephilim, wanted to exploit Gaia's power for their own ends. When the Host finally erupted into civil war, the first humans naturally allied themselves with the Grigori, recognizing them as protectors. However, driven by an ambition that her fellows lacked, Ki-sikil-lil-la-ke chose to ally herself with the Nephilim.
When her true allegiance was discovered, Ki-sikil-lil-la-ke was exiled from the Garden and condemned to wander the barren expanse beyond the Grigori's paradise for the rest of her days. However, she didn't remain alone for long, for the Host had their exiles as well: a Nephilim known as Samael had forsworn the company of the rebel angels and struck out on his own; before long, the two outcasts finally met on the wastelands outside Eden. Admiring the young human's ambition and independence, Samael offered Ki-sikil-lil-la-ke an alliance, offering her the chance to tear down reality and claim ultimate power; fascinated by Samael's passion and strength, Ki-sikil-lil-la-ke accepted the angel's partnership and the betrayal of all humanity it represented.
Through Samael's magic and technology, Ki-sikil-lil-la-ke was empowered almost to the level of the Host: made immortal, her intellect and strength grew tremendously, and she came to exist on multiple dimensions simultaneously, each version of herself capable of group cohesion or independent action. As her education in the arts of the Host continued, she also mastered the sciences, developing a great love of biology and genetics in the process - to the point that she gladly made use of her own DNA in pursuit of her experiments.
Eventually, she abandoned her human heritage altogether, and renamed herself Lilith.
Initially, the alliance between the fallen angel and the ascended human was one of convenience: Lilith was to be Samael's catspaw, little more than a tool to be used and discarded in pursuit of his ambitions. However, as the years went by, Samael came to care for his minion, even taking her as a lover - much to the consternation of his fellow angels; Lilith rose as his equal, and Samael found himself respecting her intelligence and her decisions. In the end, the two of them married and continued their efforts to dominate the world, this time as a loving couple.
The Mother Of Monsters And The Seventeen Names
Throughout their marriage, Lilith and Samael's union produced many children, the overwhelming majority of them monstrous hybrids of human and angel. Loving them in her own twisted way, Lilith went on producing offspring, sometimes by literally giving birth to them "from a bloated, termite-queen abdomen," sometimes engineering them in a lab. In one such experiment, the first werewolves were formed through the fusion of wolf demons and humans, though they ultimately emerged as useful but otherwise disposable failures, left to their own devices in favor of more intelligent children.
More successful were her creation of vampires: developed through experiments on captured humans, she fused them with demon DNA and achieved a hybrid of immense strength, longevity and hunger; she also managed to distill the transformation process into a blood-borne disease, ensuring that her army would spread far and wide when released. Though already immortal, she deliberately dosed herself with her own infectious agent, becoming a symptomless carrier of the plague - free to create new soldiers simply by feeding humans her blood.
Through methods such as these, Lilith not only gained a powerful army of monsters and abominations, but also one of her most popular titles - "The Mother Of Monsters."
The Nephilim rebellion eventually concluded with an apocalyptic disaster that brought an end to the First Age, forcing Gaia to reset the world to "factory settings" in order to repair the damage. Too advanced to be effected by the temporal restoration, Samael and Lilith continued their efforts to take over the world - "Bonnie and Clyde blasting eternity," as the Bees put it.
In the Second Age, while living islands traversed the oceans and sacrificial pyres stained the moon red, Lilith's own ambitions began to expand. Though she remained a gleeful ally of Samael, she secretly dreamed of her own accomplishments; perhaps as a result, she began egotistically seizing upon whatever PR she could acquire during their various attempts at conquering the world, regardless of whether their attempts resulted in any measurable success or not.
Having already changed her name once, she began collecting the titles and epithets she was labelled with over the course of the Ages that followed, eventually emerging with a grand total of seventeen, including her main one: Abeko, Abito, Amizo, Batna, Eilo, Ita, Izorpo, Kea, Kali, Odam, Kokos, Partasah, Patrota, Podo, Satrina, and Talto. Behind these names, she hid her original name of Ki-sikil-lil-la-ke, for fear that those with sufficient magical power might be able to control her with it. In the end, the names took on psychological connotations of their own, having devastating effects on the human mind and body if spoken by Lilith in the right way: hearing the name "Lilith" spoken by Lilith herself is enough to drive a human listener into an instinctive fit of panicked convulsions, having been etched into communal memory by Lilith's many atrocities.
Eventually, the Second Age ended as well, and so began the Third Age.
Treachery In The Whispers
The Third Age is widely regarded as one of the greatest eras of human technological achievement, with Anima-powered clockwork granting the civilizations of this time oceangoing cities, casual interstellar travel, and even time travel. In turn, the Third Age is regarded as the prime of Lilith's life: between conquests, she ascended to the throne of a great and powerful city-state, the perfect launching-pad for the two partners-in-crime to continue their conquest of the world.
Eventually, Samael and Lilith hit upon the Gaia Engines as the perfect means of achieving ultimate power: ancient First Age devices scattered across the world, the networked Engines formed a prison for the entities known as the Dreamers, keeping their consciousness suppressed and their powers carefully harnessed. Over the course of their research, Lilith and Samael realized that these artifacts could be used to provide theoretically limitless energy to cities and weapons alike, thanks to the power they drew from the captives; however, Lilith - ever the more ambitious of the two - realized that the Gaia Engines could also be used to warp reality, even create new worlds, provided that the imprisoned Dreamers were properly shackled. Enthralled by this new possibility, she pressed on without heed to the dangers.
Uncovering an Engine, the two came close to achieving their ambitions; though anxious to claim its power, they proceeded carefully, doing their best to avoid disturbing the mechanisms of the antediluvian device. However, Lilith herself was psychically contacted by one of the Dreamers: as Lovecraftian beings of primordial domination and destruction, the Dreaming Ones had been yearning to escape their prison for eons, and now begged Lilith for release, promising her infinite power in exchange for helping them break free. Of course, Lilith knew that the voice in her dreams couldn't be trusted, but went ahead and tampered with the Engine anyway, believing that she would be able to betray the Dreamers once she'd gotten what she wanted from them.
Instead, one of the Dreamers awoke from its slumber; no sooner had Lilith realized her mistake, the entity's power annihilated human civilization, bringing an end to the world "under tentacular skies," before the Dreamer gently lapsed back to sleep as if nothing had happened. Once again, Gaia was forced to restore the world to factory settings, drawing upon the Engines to harness the power of the Dreamers and rebuild reality from scratch.
Thus, the Fourth Age began with Lilith and Samael back to square one.
From Rome To Romania
In the years following the dawn of the Fourth Age, Samael grew weary of the constant struggle for power, and eventually decided to achieve world domination through commerce instead of violence: selling weapons to the reborn human race throughout history, he could afford to retire from the carnage of his younger days while the profits rolled in. Puzzled and more than a little disappointed by her husband's change of heart, Lilith decided to continue her plans alone for the time being, hoping that Samael's retirement would only be temporary. Separated, their relationship began to cool from its heights of passion, until the two of them almost grew accustomed to pursuing their agendas alone.
For the next few thousand years, Lilith continued her life of violence and conquest, once again searching for methods of controlling the Dreamers: beginning with the earliest known Fourth Age civilizations in Mesopotamia, she acquired lovers among kings and queens alike, sparked intrigue in the palaces of the Roman Empire, manipulated the Popes of the Catholic Church, inspired the rise of cults across the world, and even led the occasional army of demons to war. She served as a scientist, a sorceress, lover, a priestess, a rapacious nightmare, and even a goddess from time to time: both inspiring deities and posing as them, she went by the names of Ishtar, Athena, Juno, and many many more. History holds her accountable for numerous atrocities: one fragment of lore suggests that she was responsible for the brotherly feud that turned the Templars and the Phoenicians against one another; another claims that she had Wolfgang Amadeus Mozart assassinated by the Phoenicians, supposedly for an unflattering portrayal of her "Queen Of The Night" persona in The Magic Flute. Though the full extent of her activities in the Fourth Age are still not entirely known, it's clear that her deeds were grand enough to get the attention of the three major secret societies; even today, the Templar Old Guard and the Illuminati Talking Heads regard Lilith with fear and suspicion.
More than once, Lilith set her sights upon Transylvania, apparently drawn to the emergence of the Filth in the Carpathian Mountains - a sure sign that a Gaia Engine was nearby. On the first occasion, back in 100 AD, she followed the stream of outcasts and embarrassments departing the Roman Empire for a tiny outpost in the Land Beyond The Forest: there, in a cavern fed by hot springs, the exiled Romans had built a decent replica of the bathhouses they had enjoyed back in the heart of the empire. Unfortunately, the water they'd drawn was contaminated with the Filth: as the infections continued, the Dreamer-worshiping cult of Deus Sol Invictus rose to prominence at the baths, rallying the infectees to the service of their monstrous deities. Lilith was apparently able to infiltrate the cult, evidently intending to use its members to help unearth the Gaia Engine nearby. However, an aging centurion by the name of Octavian realized the danger the Filth posed, and set out to stop his former compatriots among the cult - eventually resorting to killing them all. Unable to continue her plans in the area, Lilith cursed Octavian with a particularly painful form of immortality and left in disgust.In the 15th century, Lilith tried again: ingratiating herself into the court of Prince Vlad III (AKA Dracula), she seduced the famed warrior-prince's wife, Mara, and transformed her into a vampire. It was hoped that Mara would be able to seduce Dracula himself in turn, presumably so he could serve as a puppet king for Lilith's ambitions, turning over all the laborers and resources she would need to excavate the Gaia Engine in the Carpathians. Unfortunately for Lilith, Dracula proved more resilient than expected: Transylvania was immediately plunged into civil war, with Mara's growing brood of vampires trying to take the throne and Dracula's army trying to repel them. The odds were stacked against the Prince, however, for not only were vampires stronger than humans, they were also joined by Lilith's other forces in the region: ever the Mother of Monsters, Lilith had spawned several cults devoted to her worship, converting many to her side with the offer of immortality in one form or another, transforming her worshipers in Iazmăciune into the entities known as the Deathless.
Eventually, Dracula was forced to briefly retreat from his territory, leaving Mara - and by extension, Lilith - in charge of the country. For perhaps a month, the entire country was subject to the ravenous attentions of the vampire nobility, with settled citizens and Romany alike slaughtered wherever they were found. However, Dracula eventually returned with allies of his own: the Templars had given their support to him, as had the sorceress Cucuvea, the benevolent supernatural creatures of Transylvania, and even the weary Octavian himself. Together, the united forces were able to destroy Mara's army and restore power to Dracula, eventually forcing Lilith and her daughter out of the country. Though the Deathless could not be destroyed, Cucuvea was able to seal them within the ruins of Iazmăciune, ensuring that they would never be able to join their mistress in her continued mission, nor would their mistress ever be able to retrieve them.
Centuries passed, and Lilith became subtler and more elusive for a time, gradually retreating from public life. However, in the 1920s, the disappearance of polar explorers Roald Amundsen and Nicholas Belmont piqued her interest; after perusing his final notes and communiques, she learned that he had apparently discovered an ancient city entombed somewhere in the depths of Antarctica. Over the course of the next several decades, she looked for ways to investigate without revealing herself, and eventually settled on manipulating Belmont's granddaughter Aveline into doing most of the work - eventually discovering a Gaia Engine buried in the ice.
Subterfuge and Betrayals
However, over the course of those intervening decades, Lilith found her relationship with Samael stretched to breaking point. He had already grown comfortable in his role as a facilitator of humanity's drive to self-destruction, but in 1949, he took his enjoyment of mortal profits to the next level by forming the Orochi Group, a multinational corporation quickly renowned for its success and innovation. Initially hoping this was just another stage in a plan for the violent conquest of Earth and the enslavement of the Dreamers, Lilith was shocked to discover that Samael no longer had any intention of carrying out either objective: he had gone native, seduced by the mundane luxuries his role as a CEO offered him.
Outraged and grief-stricken that her husband had betrayed the very goal that had united them, Lilith lapsed into furious brooding. Outwardly, she gave no impression that Samael's "betrayal" had upset her; she even accepted his invitation to become Lily Engel, Chairwoman of Orochi's Board Of Directors. Inwardly, however, she was plotting against her husband's objectives at every turn, looking for a method of achieving her ambitions even if it meant abandoning him.
For the time being, the Gaia Engine at Antarctica was beyond her reach: Samael still had a vested interest in drawing limitless energy from the Engines, and once he had retrieved the one in Antarctica, he was careful to keep it well-hidden from all but a select few. So, Lilith sought out others for her intended purpose, secretly commanding Orochi R&D programs to that end: her husband's "Prometheus Initiative" served her well in this regard, having been established specifically to seek out Gaia Engines and harness their power for the good of the Orochi Group. Out of all possible candidates, they were the only ones capable of finding her precious targets and unearthing them safely. However, Lilith knew she would also need servitors to retrieve and control it once it had been unearthed - and the Orochi research teams at her command were still loyal to Samael.
So, she set out to create armies of her own: to begin with, she contacted Mara and ordered her to seek out an alliance with the infamous Red Hand, a Soviet organization devoted to harnessing supernatural power for the Russian government; at the time, the Hand had been attempting to create an elite fighting-force of vampire super-soldiers, and Lilith saw the perfect opportunity to sew and harvest an army of her own. After making a spectacle bloody enough to get the attention of Nicolae Ceaușescu's infamous securitate, Mara eventually lured in a messenger from the Red Hand and (after draining the unfortunate emissary dry) secured a partnership with them: in return for regular blood and playthings, she gave them her lesser progeny for use in their experiments. Establishing a major laboratory in a bunker deep in the Carpathian Mountains, the Hand created many powerful and vicious hybrids, unwittingly expanding the ranks of Lilith's future army; though a series of catastrophic accidents ultimately forced the Soviet government to seal the lab shut, the "Slaughterhouse" had become self-sustaining by then, allowing the scientists (all vampires by now) to continue their experiments for decades after the Soviet Union had collapsed.
While Mara waited for a signal from Lilith, the Mother of Monsters also applied her efforts to creating a different sort of army: having witnessed the panic that had emerged when some of her vampires had escaped the Slaughterhouse, she knew she would need infiltrators; no stranger to creating cults, she rewrote the doctrine of Deus Sol Invictus, tracked down a suitably malleable prophet in the form of Philip Marquard, and founded the Morninglight. A hybrid of New Age religion and self-help group, the Morninglight was taught to worship the Dreamers and obey Marquard without question; as Marquard took orders exclusively from Lilith, the cult was effectively neutered and little more than footpads in her plans.
Meanwhile, Lilith's investments in the Prometheus Initiative continued to bear fruit: having realized that they would need special sources of power to excavate and control the Gaia Engines, the Orochi researchers had begun a search for magically-talented individuals with the ability to project raw Anima, eventually finding their prize in the form of Emma Smith. For good measure, the researchers had also followed the trail of evidence back to Gaia Engine hidden in the Carpathians, ensuring that Lilith could finally claim it on her third try. So, while the Orochi Group went about tearing into the mountains with Emma's powers, Lilith quietly drew on her contacts among the Phoenicians to keep Emma under surveillance, ensuring that the child would be secured unharmed when it was time for Mara's army to attack the area.
Unfortunately, Lilith had gravely underestimated Philip Marquard - and the power of the Dreamers: the slumbering deities had psychically contacted the Morninglight prophet and tempted him with the promise of omnipotence, converting him to their loyal agent. Under their guidance, he rewrote the cult's doctrine and slowly turned his followers against Lilith, slowly erasing all the means by which his ex-patron could have controlled them. Eventually, he felt confident enough to end his "partnership" with Lilith once and for all, ordering a suicide attack on Lilith's facilities at Orochi Tower: securing John Copley from the Morninglight's Tokyo branch, he was able to mold the impressionable young man into the suicide bomber he needed. However, he also explained a little about Lilith's seventeen names and the horrible things those names could do to him, believing it would convince John to avoid any mistakes that would allow their target to escape.
On the day of the suicide, John was equipped with a Third Age Class-1 device and sent into the Tokyo subway. However, he was stopped some distance from the Orochi Tower by a rail security guard, and in a blind panic over what Lilith might do to him John detonated the device early. Though Orochi Tower was untouched by the ensuing chaos, the Filth was unleashed on Tokyo, resulting in hundred upon thousands of casualties and infections alike.
Suddenly without the cult she'd been intending to use and left with a trail of evidence leading all the way back to her, Lilith was forced to improvise: signalling Mara, she ordered her to release the super-soldiers from the Slaughterhouse and rally her progeny across Transylvania for a massive attack - on the Orochi researchers in the mountains, on the Draculesti vampire hunters in the forest, on Cucuvea's allied forces in Harbaburestii, on everyone who could possibly pose a threat to her plans.
It is at this point that the game begins.
Regardless of whether they work for the Templars, the Illuminati, or the Dragon, the player will be dispatched to Transylvania during the third chapter of the main story arc. Having noticed the vampire army gathering in the region, the Council of Venice calls for action against the growing threat, and each of the Big Three complies - each for their own reasons: the Templars seek to continue their alliance with Dracula's vampire-hunting descents, the Dragon want to know why so many forces are converging in the area, and the Illuminati have gotten wind of the Orochi's project in the Carpathians and hope to gain an advantage on their new rival. One way or another, players of all stripes find themselves in the village of Harbaburestii to confront the threat.
Throughout this time, Lilith remains unseen, but her influence is felt everywhere: Cucevea alludes to her hunt for Lilith that led her to Harbaburestii in the first place, and senses that Mara is acting in the service of Lilith once again; Octavius also makes mention of the role Lilith played in history - while reluctantly providing the player with a talisman that he believes can bring an end to Mara's power. Up in the mountains, records left by Orochi scientists Winston and Julia Smith discuss the events of the attack on their research facility at the Breach, claiming that they were able to rescue Emma and their most important files from the invading vampires before activating the base's self-destruct mechanisms; however, the sequence was cancelled at the last minute, an act that could have only been capable through the access-codes and biometric data of a high-ranking Orochi executive - indicating an inside job.
Investigating areas formerly managed by the Red Hand will lead players to an outpost of Lidiya, a Phoenician spy. While watching her through the outpost's two-way mirror, Lidiya is seen being visited by a mysterious client - addressed only as "ma'am" and effectively unseen due to the super-soldier bodyguards positioned in front of the mirror. However, Lidiya seems more afraid of the client than the vampires: hesitantly, she admits that "the girl is gone." Soon after, emergency broadcasts confirm that the client is, in fact, Lilith; the girl is, of course, Emma, having escaped the Smith's laboratory under her own steam.
With the aid of the talisman and the aid of the vampire penitent Callisto, the player is eventually able to defeat Mara in single combat, summoning the ghost of Vlad Dracula to purge her of vampirism just long enough to kill her once and for all. Soon after, Emma reappears to usher the players into the Breach, guiding them through the now-defunct Orochi defenses and into the warped cavern housing the excavated Gaia Engine. By now, vampire super-soldiers have completely overtaken the facility, and now stand guard across the scaffolding, waiting patiently for further orders. After killing or outmaneuvering the guards, Orochi comm channels transmit Samael's voice into the Breach: after hurriedly interrogating the surrounding area in the hopes that someone might be able to answer hum, Samael quickly realizes that Lilith has betrayed him, and demands to know why - and how she could hope to profit from the disaster.
Some distance away, players notice a mysterious figure standing at the very edge of the precipice, listening intently to Samael's broadcast; however, before players can get a good look at her face, she teleports herself away
A Dream To Kill
The Issue starts off in Transylvania. With many loose ends in the investigation in Transylvania the player will return to Carmen Preda who states that there is something in the woods other than the vampires. Something that even the vampires and their enslaved werewolves run from. "A thing that gives nightmares, nightmares". Going down into the woods will reveal the werewolves being preyed upon by a Filth infected creature. When about to be overpowered, the creature is subdued by an unnamed Vampire Hunter in the area who helps the player defeat it by burning it to death with a flame-thrower. The beast reverts to it's original form, a young girl. The player character will be visibly disgusted by the dead child. The Hunter points to Orochi operations in the forest which leads to several implications that Orochi had been capturing children to experiment on, something the Templars had heard of previously. Passing through the camp of the local gypsies will give the player the chance to overheard two of the younger members, Tibor and Luminita. Both are sad that two of their friends have been missing and fear the worst. Following up on possible threats in the area the player comes upon an Orochi base hidden beneath a waterfall. The base requires an Orochi hand and eye scan, with two dead Orochi agents near by the body parts to allow access are quite available.Entering into the base the players is met by an agent. Her outfit signals her as a member of the Council of Venice. The woman confirms she is indeed with the Council of Venice. She says that while they would have trusted the societies to tend to the vampire crusade the prospect of kidnapping children to use for supernatural studies was a crime they were not willing to remain neutral for. With the implication of introductions, the agent states that if the two live to die another day she will give her name and that, that should be a good incentive to get out of this situation alive.
Going through the base the records speak of the base being a former Red Hand base long since abandoned when the Orochi found it to re-purpose as their own holding depot. The two children missing had been shipped off to some placed called The Nursery. Not long after the children had left the base the vampires descended upon it, along with the werewolves and many other creatures. The final messages of the agents kept there seem to state that they knew they deserved to die for the things they eventually found out they were helping the company do to children by sending them off to the nursery but they would still attempt to flee all the same. Based on the bodies found outside, this was indeed a fruitless effort. The Council Agent tells the player to go on ahead to try to find a member of Orochi who can lead to the Nursery while she stayed behind to pour over the data. In the Carpathian Fangs the player will find Dragan Dzoavich the only remaining living Orochi agent in the region. He is talking to a stuffed teddy bear but prepares to open fire when the player attempts to take it. Dragan says the bear wants to see "her" again helps to organizes a method to go against Orochi. Dragan has had his fill of being thrall to Orochi and wishes to make things right. After recovering data on the Nursery's location Dragon gives the player a snow mobile to outrace the Orochi back-up troops trying to beat them there. Dragan also entrusts the teddy bear to the players telling them not to mess up.
Racing the tropes to several key areas and ultimately a bridge overlooking a gorge the player will encounter the Council agent again, with a parachute for each of them to escape fire on the bridge by jumping off and an attack helicopter ready to cover them. The copter opens fire on them but suffer an explosion which crashes into the bridge destroying the backup troops while the agent and the player escape bellow. At the base of the gorge in a shielded bunker, the Nursery. Inside are numerous records by one Dr. Schreber, Orochi. Nanny bots and a lullaby that plays over and over. The nanny bots are programed to remain passive while the music plays as it is a psychic pacification signal. If turned off, which eventually is needed to access the control room, the drones go into security mode to attend to whatever managed to shut off the signal keeping the children controlled. Even with no children or staff still standing at the facility, the bots still preform their primary function to secure the area. Notes in the records room catalog a frightful group of experiments preformed by Dr. Schreber, which he was sending the results of to Orochi CEO, Lily Engel. He exposed the children to Filth, lycanthropy, parasites and spectral possession in attempts to see how well children instinctively adapt to each. All the missing children are either werewolves, corrupted shades, corpses or possessed. Dr. Schreber himself had become corrupted by Filth and had reached it's final stages during the base's lockdown and devolved into an insane monster, at which point he was clearly no longer working for anyone outside of his own madness.Below Dr. Schreber's lab is a small chamber with Emma found in the flesh. Kept asleep by the lullaby loops running in the room. The Council agent will ask the player to wake her. But as soon as the player's back is turned to the Council agent to help Emma, the agent injects the player with a tranquilizer. She states that the charade is over and that it was a pleasure to play the Council spy girl. But that time is over.
Once awakening the player is strapped down to an operating table with all their gear and clothing removed. The spy states that she owes the player her name. She says she has had many names. Once a prophet forced her to reveal the her seventeen names. The spy then compulsively recites them all, her voice distorting into a demonic echos overlapping different pitched versions of her original voice. She says she is the mother of all monsters. And then states her final name; Lilith. Reciting the name causes the player to spasm uncontrollably. Lilith states that the player's body recognizes her name. Because she had encoded a memory of herself in the R-complex of the human brain ages ago in times forgotten by the histories, forgotten by the histories that the present's history had forgot. The last child of the nursery then comes in, called forth by Lilith's presence, the child is the only remaining living subject of Dr. Schreber, one subjected to possession. Lilith goes up to the twisting host as a loving mother, singing to it, she then promptly snaps the child's neck, finding no use for Schreber's left-overs. With the player effectively immortal, Lilith opts to keep them in place by vivisecting them. She turns on a laser which proceeds to carve off their legs while she causally leaves with the still sleeping Emma, kept asleep by the lullaby Lilith now sings. Emma stirs just enough to release mana into the air which gravitate toward the player to begin healing their legs.
The players receives visions of the full extent of the Smith's experiments on her, witnessing Emma being made to reveal the Engine and rift that Mara's vampires had seized. Meaning Mara was acting as a pawn for Lilith the entire time. Schriber's note, crossed with what the Smith's say about being betrayed reveal Lilith to be Lily Engel, the CEO of Orochi and the one who had green lit the project to harness Emma and the Engine in the region in the first place, also making her the one who had shut down security protocols once the Smiths fled their base. The vampire crusade was in truth a cause for Mara but a mere manipulation on Lilith's part to get Emma and the Engine once Schreber locked himself in his lab and cut off contact with the proper Orochi channels. Emma reveals she is no human child but a conduit for Gaia, the life force of the universe. Orochi had intercepted her shortly after she manifested and brainwashed her repeatedly to block out her purpose or knowledge of being an avatar. She had been used to release the engine, which keeps "Them" asleep. The Engine (Gaia Engine) play a lullaby which keeps The Dreamers dreaming. Orochi had synthesized a similar tune to pacify Emma. To awaken Emma the player must play through Emma's dream and find her true name to call out to her to break free. If the player listens closely they can hear Emma briefly give her true name when first met; Anima. When then reciting the name Anima wakes up as does the player, transported to the dimensional way-station, Agatha just as Lilith is about to enter a portal to her headquarters in Tokyo with "Emma" in hand.Lilth uses third age technology to generate a force-field around the player, preventing them from interfering directly. But with Anima awakened and the Teddy Bear acting as an anchor, she breaks free of Lilith's lullaby. Lilith seems transfixed on "Emma" remaining a subservient little girl. Anima restates that her name in Anima. Refused, Lilith states the "Emma" will not choose Gaia over her. And that "Samael choose her". Anima's continued opposition only triggers a deep rooted resentment in Lilith and she quickly shifted from the persona of an over bearing mother to that of an abusive one. Anima releases her power and launches Lilith clear into the portal without her, though the power seems to trigger the Filth outside the portal to come to life and attempt to devour her. Anima teleports away along with the player. She tells them that "The lullaby must never end. If the Dreamers wake, all that is, won't". Anima then asks for her Teddy Bear back. The player hands it over to allow Anima to re-acclimate to her true self and looks off into the portal to Tokyo, where Lilith now waits marshaling her forces.
|“||I do apologize if I was a touch... melodramatic last time. Bad day. When you cross from Age to Age, you tend to create new versions of yourself, and I have been so many mes. A scientist. A priestess. A ravening monster. Did I seem bad last time? I've been much worse!||„|
Lilith has re-invented herself in each new Age, and as she functions on multiple dimensions separately, her self-identity has been mutilated and rebuilt several times. Even if the world is cleansed with her on it, her extra-dimensional selves just rebuild her on the material plane, making her from the same psyche' but with the pieces perhaps slightly different upon reassembly. Because Lilith literally reinvents herself, she often loses herself to any given moment in time. When she is going through a bad or trying day she will revert to whatever personality is most easy for her to get through it. She has described herself alternatively as a scientist, priestess and a ravening monster. Lilith makes monsters; On some dimensions she literally gives birth to them on others she biologically engineers them and on still others she builds them. All of these methods are interchangeable to her, so she considers herself a mother to her creations and they consider her mother as well. Over the course of history she has changed herself to appeal to different cultures, she worked under aliases to Ishtar, Sumerian goddess of love and Athena, Greek goddess of wisdom. She is the Biblical figure of Lilith, the first woman, who refused her place as a woman, to be objectified. While these personality changes are intense and she gets carried away with them, she is not controlled by them. All her personalities are just that, personalities, feelings and mannerisms, not separate minds, morals or prerogatives. All Lilith's selves are controlled by the same will.