Donkey Kong Country
Krusha help in the robbery of Donkey Kong's Banana Hoard. Seeing Diddy defeating his colleagues, Krusha appears and attack the little Kong resulting in the robbery of bananas! Krusha attack Donkey Kong and Diddy Kong by walking into them, and can only be defeated by throwing a barrel at them, or by having Donkey Kong jump on them, being resistant to any other method of attack (simply laughing it off). Although it does not harm them, Donkey Kong's Hand Slap attack still causes them to drop a banana every time they are hit by it, making it possible to acquire a virtually unlimited number of bananas from any single Krusha.
Donkey Kong Country 2
Just like other members of the Kremling Krew during this time, Krusha (as Kruncha) patroled a Crocodile Isle areas to prevent Diddy and Dixie from save Donkey Kong. Without DK, Krusha has the exact advantage of not being defeated by Diddy and Dixie, because he gets angry when is hit physically by then turn red and move at a slightly faster speed. He can only be defeated is any Animal Friend attacks, throw anything or teaming-up throwing Kong partner.
Donkey Kong Country TV series
Krusha is extremely strong and durable, but always is defeated for Donkey Kong in game, novel and TV series. In same TV series reveals more about his life.
Despite these high positions and responsibilities, Krusha is fairly dimwitted, having a hard time grasping simple concepts and becoming easily distracted. Krusha likes watching The Sing Along with Uncle Swampy Show, a show meant for young children.
In From Zero to Hero, show in X-Ray his brain fell out his skull and has been sitting inside his pelvis or butt ever since.
In Speed, it is shown that Krusha can regain his intelligence or stupidity if he suffers a strong blow to the head. He then devises a diabolical plot to kill the Kongs and then claim the Crystal Coconut for himself, managing to force even K. Rool into submission. Krusha is quite evil in this newfound state of mind, considering K. Rool not ruthless enough in his schemes. Despite K. Rool giving in to Krusha and letting him lead, Krusha considers him disposable, only intending to save him upon Klump's request. However, by the end of the episode, Krusha gets run over again, once again becoming the dimwitted minion he always was, and fortunately, everyone survives.
Krusha most common appearance, as a blue muscular Kremling with spikes in head, clothing with a camouflage pattern and also have silver arm bands on each forearm. In his pirate days as Kruncha, he use earrings, yellow clothes, golden arm bands, red bandana with white polka dots and anchor tattoo in shoulder.
- While not pointed out in the manual, but in Nintendo Power 76th issue and "Gregg Mayles" sketches Kruncha is Krusha's pirate alter-ego.