Ian Karkull is a DC comics supervillain and an enemy of the Justice Society of America.
During the 1930's, the scientist Ian Karkull and his partner Everett Dahlen discovered the legendary lost city of Ragnor in the Sahara desert. The two discovered a ruby and quarrelled over who should take the ruby, eventually Dahlen struck Karkull unconscious and took the ruby while leaving Karkull to die.Karkull soon came to his senses and wandered through the desert until nomads rescued him. Karkull vowed revenge on Dahlen and the world. Through years of painstaking work, Karkull invented a device that could transform a human being into an intangible black shadow. Karkull used the device on a criminal named Hart who murdered Dahlen. Karkull then formed a partnership with Hart's gangster boss.
Powers / Abilities
- Shadowlands: Ian Karkull can control a dimension of primordial darkness called the Shadowlands. He has manifested the ability to control the actions of individuals by trapping the individual inside there own minds with their own inner torments. He can control the shadows people project, form creatures, weapons and bindings from the dimension.
- Time Control: Ian Karkull acquired the ability to look into the future at some point. He was able to steal temporal energy from future people. The energy could be used to prolong life.
|Justice Society Villains|
Amos Fortune | Atomic Skull | Bane | Black Adam | Blackbriar Thorn | Calculator | Cheetah | Clayface | Computo | Doctor Destiny | Doctor Polaris | Eclipso | Evil Star | Extant | Felix Faust | General | Gentleman Ghost | Icicle | Key | Kobra | Kulak | Lex Luthor | Major Force | Mammoth | Mirror Master | Monocle | Mordru | Plasmus | Psycho-Pirate | Roulette | Solomon Grundy | Sportsmaster | Ultra-Humanite | Vandal Savage | Weather Wizard | Wizard