The Goddess of Mana felled eight incarnations of disaster, that guided the world to destruction, the God Beasts, with the Sword of Mana, and sealed them in eight stones. And as the Darkness left, the world was created.
~ Segment of Seiken Densetsu 3's introduction.

The Benevodons (Divine Beasts), called the God Beasts in the unofficial translation of Seiken Densetsu 3, are eight highly powerful and destructive elemental demons, who serves as recurring bosses in the Mana video game series and a plot device in Seiken Densetsu 3.

Seiken Densetsu 3

The God Beasts are the demonic alter-egos of the eight Elemental Spirits of Mana, who were created before the world was fully formed, probably by the primal Demon Goddess Medusa when the Mana Goddess created the eight Spirits. They spread destruction and misery all over, until the Goddess sealed them in eight conic stones and placed them under the Mana Spirits' watch. The demons' power still leaked out of their stones, but the Mana Spirits purified it and turned it into benevolent energy.

In Seiken Densetsu 3, the Three Great Evils of Mana (the Dark Prince, the Dragon Emperor and the Masked Mage) want to unleash them and use their power. To do so, they order their servants to manipulate one nation against another and start a worldwide war, draining the Mana Power which sustains the World of Fa'Diel in the process.

The three factions eventually manage to lift the seal on each Mana Stone, by sacrificing one soul per stone. Then, the heroes’ party (formed by three of the six available protagonists) starts a quest to save Fa’Diel. They defeat many of the Great Evils' servants, they gain the eight elemental magic from the Mana Spirits and reach the Mana Holyland where the Mana Tree, the physical incarnation of the Goddess, is located.

Unfortunately, the Mana Goddess has lost almost all her power and cannot help them. She gives them the holy Mana Sword, but one of the Three Great Evils (the one selected as the game's Final Boss, through the choice of the first protagonist) gets rid of the other two and his servants coerce the party to relinquish the Sword. The villains then use the Sword to set the God Beasts free, forcing the party to track them down and destroy them before they regain their full power and go on a rampage.

The party manages to destroy all the God Beasts but this was in fact what the game's villain wanted all along. When a God Beast is slain, its power is transferred into the Mana Sword, left free for the villain to absorb it and to surpass the Goddess' power. However, the Goddess uses her remaining strengths to cancel or at least to restrain this increase of power, leading to the final battle of the game.

The party can fight the first seven God Beasts in any order they want. (They are found at the same place that the Mana Stone imprisoning them once were.) However, with each God Beast slain, the monsters in the dungeon where the next is found gain two levels, including the God Beast itself, meaning that the next demon will be harder to reach and to defeat. Then they have to find and to defeat the last and strongest one: Zable Fahr, the God Beast of Darkness.

Dangaard, God Beast of Wind



At level 29 and with 21136 life-points, this two-headed, dragon-like griffin is the God Beast with the lowest level but the highest life-bar. It is fought in the skies, with the heroes riding Flammie: the White Dragon of Mana and the main mean of transport in the Seiken Densetsu series. The scenery changes whenever Dangaard loses 1/4 of its life points.

Dangaard is not hard to defeat but the battle is very long. It charges, roars and of course uses Wind/Thunder based attacks, including the level 1 spell Air Blast, the level 2 spell Thunder Storm and the level 3 spell Stun Wind, which it can cast on every target, making it mightier. Its most dangerous attack, Air Slasher deals huge damage to the entire party. It uses the self-explanatory spell Speed Up and casts Thunder Magic on your weapon to make physical attacks heal it. Cast Earth Magic on your weapons and use every Earth spell you can. If you lack Earth magic, use the corresponding items. Attacking it the normal way makes the battle much longer.

Land Umber, God Beast of Earth

Land Umber

Land Umber

Contrary to Dangaard, Land Umber is very powerful but not that resilient, being at level 37 and having 9839 life-points. This giant, floating, spiky stone golem can pose a serious threat, so be cautious. It can squeeze one character with his separated hands, or crush them between its fists before tossing them violently on the ground.

It uses Earth based attacks including the level 1, 2 and 3 spells Diamond Missile, Earthquake and Stone Cloud. Its casting a spell on every target makes it mightier. Its most powerful attack, Hypercannon, deals crippling damages to the whole party. Cure your characters whenever its attacks (mostly Stone Cloud) turn them to stone. It can also cast Earth Magic on your weapons to be healed by your blows. Cast Thunder Magic on your weapons and use every Wind/Thunder based spell you know.

Fiegmund, God Beast of Water



This huge amphibian reptile is at level 31 and has 11518 life-points. It can jump high to crush your characters, strike with its tongue and spit damaging snowflakes. It uses the level 1, 2 and 3 Water/Ice spells: Ice Smash, Mega Splash and Cold Blaze, and can cast it on every target.

Its mightiest attacks, Icicle and the fearsome Ice Cradle, strike the entire party. Cure whenever a character is turned into a snowman. When it dives in the water and appears below the platform, only spells can reach it. Just like the others, it will cast Ice Magic on your weapons to heal itself if you strike it, which needs to be dispelled. Cast Fire Magic on your weapons and attack it with Fire based spells.

Xan Bie, God Beast of Fire

Xan Bie

Xan Bie

This floating, horned bird prey's head surrounded by flames is fast, and can turn into a flaming tornado or dissolve into floating flames around the arena that cannot attack or be attacked. It is at level 35 and has 11283 life-points.

Xan Bie can cast a spell to increase its offensive power and has many dangerous attacks. Its three spells are Fireball, Explode and Blaze Wall, which he often casts on every target. Its most powerful attack is the very dangerous Gigaburn. Of course, it also casts Fire Magic on your weapons to heal itself. Infuse your weapons with Ice Magic and use all your Water/Ice based attacks.

Mispolm, God Beast of Wood



This huge, demonic Halloween Pumpkin is at level 33, has 15408 life-points, and can prome rather bothersome. The two carnivorous plants on its vines try to bite or swallow your characters, but you must concentrate on its main body.

Mispolm spits Pumpkins Bombs, cast poison and sleeping spells that must be cured and uses Wood attacks like Grenade Bombs and the dangerous Killstinger on the whole party. It casts Wood Magic on your weapons to heal itself. Using magic is not very useful as Mispolm is weak to the Moon Element that lacks offensive spells. Worse, it can cast Magic Barrier to reflect back your spells at the caster (dispel it). The best strategy is to infuse your weapons with Moon Magic and attack repeatedly, which deals high damage and replenish your own life-points.

Dolan, God Beast of Moon

Dolan the God Beast


At level 39 and with 13351 life-points, this giant werebeast is one of the most powerful and dangerous God Beasts. It fights with claw swipes and stomping blows, and of course Moon attacks. Body Change shrinks and must be cured, Half Vanish halves maximum life-points, and Howl, Graviton Press and Spiral Moon deal huge damage to the entire party, which coupled with Half Vanish can be deadly.

You cannot cast offensive Wood Magic, so strike it repeatedly with Wood infused weapons. When it casts Moon Magic on your weapons, your strikes heal it, when cast on itself, its claws drain life-points, so dispel it quickly. Beware as it can boost itself with a spell.

Lightgazer, God Beast of Light



This weird-looking cyclops blob of variable colour is more threatening than it looks, but not hard to defeat. It is at level 40, has 15225 life-points, often vanishes and is only vulnerable when materialized. Not only can it cast Light Magic on your weapons to heal itself, but it casts healing spells, so make sure every life-point it regains is lost as soon as possible.

It can weaken the party and fire light spheres that deal little damage, and of course use the level 1 Light Based spell Holy Ball and level 2 Saint Beam, on one target or all. Its attacks Geyseblast and Prisoner deal huge damage to the whole party, with the latter turning them into harmless Moogles and needing a cure. Cast Shadow Magic on your weapons and harass it with Shadow spells.

Zable Fahr, God Beast of Darkness

It wandered across the land, from country to country like a dark plague. Subverting the peaceful energy of the other Mana Stones, using them as instrument of death. The world had never seen such a catastrophe. Civilizations fell, countless lives were lost. [...] One day the God Beast simply vanished. Perhaps it left somewhere, satisfied that its job was done. Perhaps it exists in another world somewhere, in the form of another Mana Stone.
~ Shade, Mana Spirit of Shadow about Zable Fahr
Zable Fahr

Zable Fahr

Zable Fahr, the most powerful God Beast, is called the God Beast of Darkness while using Shadow Element, emphasizing its evil nature. Shade reveals that Zable Fahr was released long ago by the Dark Prince and went on a nightmarish rampage. Hopefully, the Mana Goddess sealed it in Mavolia (the Mana counterpart of Hell).

When the seven other demons are slain, the party will encounter and fight Zable Fahr in the Jungle of Illusions (if Kevin or Carlie is the main character), the Glass Desert (if Duran or Angela is the main character), or the Dark Cave. (if Hawk or Lise is the main character); in short the location of the main villain's lair.

Zable Fahr is the longest and hardest to defeat of all God Beasts. First you face the two demonic heads on the sides, and then the real demon appears and revives them. The side heads have 5413 life-points each, the central one has 10714, and the demon is at level 46. Focus only on the main head, for it always revives the side ones. The secondary heads can spit fire, strike with their fanged tongue and swallow one protagonist. All can cast the Shadow spells level 1, Evil Gate, and level 2 Dark Force, on one or all targets; as well as the fearsome Death Spell which kills targets of lower level. They can dispel buffs and weaken your party, and cast Shadow Magic on your weapons to get healed. Zable Fahr’s main head can summon Gremlins and Great Demons, and deal heavy damage to the entire party with Hell Cross. Have higher levelled characters, infuse weapons with Light Magic, use Light spells and heal often.

Children of Mana

The God Beasts reappear in the game Children of Mana, set a few years after Dawn of Mana and Millennia before Seiken Densetsu 3. In this game, the world of Fa'Diel is plagued by a scourge called the Mana Surge, in which the power of the Mana Tree expands throughout the world with disastrous results.

The Surge fuses the eight God Beasts into demons called the Malevodons (Demonic Beasts), fought as the first four bosses of the game by the protagonists Ferrik, Tanber, Poppen and Wanderer. When the Malevodons are defeated, the protagonist can visit the sealed God Beasts and ask for advice. In the end of the game, they decide to seal away the island of Illusia and turn it into the Mana Holyland, so that the Mana Tree would be less easy to find.

Oddly enough, the God Beasts appear as benevolent forces in this game and no mention is made of their seal. This could be rationalized knowing that while sealed their power is turned into benevolent energy, and that the God Beasts appearing in the game might be manifestations of it, returned to their violent ways when fused and sealed back when their fused form is defeated, but nothing can be known for sure.




The first boss of the game is a fusion of Xan Bie and Dangaard, manifesting as a giant flaming bird. At first, Xangar is invulnerable and the protagonist can only dodge its attacks, until the Mana Goddess choses the protagonists as her champions to restore the world and sends them the Mana Sword. Xangar flies around, mostly out of reach, and attacks by diving or by sending orbs of wind that can be deflected back, homing flames, and a fire pillar that move along the ground. It must be attacked when it flies at contact.


Galem (Mana)


A fusion of Lightgazer and Mispolm, manifesting as a cyclopean monster covered in leaves. Much like the recurring boss Aarghus from The Legend of Zelda, Galem divides the leaves covering it in bush-monsters circling around it to form a shield, and the protagonists must use the flail like a hookshot to grab the monsters and destroy them, before attacking Galem with the sword. Galem attacks by making vines erupt from the ground and by emitting glowing light. The battle is quite easy since Galem seldom attacks.


A fusion of Zable Fahr and Dolan, manifesting as a three-headed, giant humanoid; Thaydol stands in a hole at the center of shifting sands, meaning that the protagonists are always dragged towards it. The protagonists must attack with the bow and target its central, rhino-like head, while dodging its attacks. The battle can prove very challenging, as Thaydol attacks relentlessly, preventing the protagonists from adjusting it, and its attacks are pretty strong. It attacks by swiping its claws, stomping the ground with both hands, breathing many purple fireballs and spawning monsters that must be destroyed. From time to time, it might plunge the battleground in darkness for a while, so that its attacks become harder to dodge, as the protagonists can only see in a small circle around them.


A fusion of Land Umber and Fiegmund, manifesting as a bipedal, dragon-like Kaiju with a face on its belly; Landmund is fought on a frozen land, making the battleground slippery and impeding the protagonists' movements. It moves slowly but its attacks are pretty damaging and tricky to evade, if easy to telegraph. It can perform a long-lasting roll-out attack, stomp the ground to make icicles raining around it, hurl blocks of ice that cracks upon landing, and breathe green clouds of toxic gas. The best weapon against Landmund is the flail, and it is best to attack if from behind and get ready to flee when it prepares an attack.

Heroes of Mana

The God Beasts also appear in Seiken Densetsu 3 prequel Heroes of Mana, this time as allies of sorts. Indeed, the protagonists can create a shrine dedicated to the first seven God Beasts (since Zable Fahr is still lost in Mavolia) to be able to call them forth as summons. However, they make no mystery of their malevolence and only agree to help because they do not want anyone but them to devastate Fa'Diel.

When summoned, they manifest from their seal and launch a devastating attack across the world that strikes every enemy on the screen. Dangaard fires many red thunderbolts that cause explosions and inflict the paralysis status. Land Umber makes giant streams of lava erupt from the ground and inflict petrification. Fiegmund casts Icicle, causing a rain of giant ice spikes that inflicts freeze. Xan Bie casts Gigaburn, causing a stream of huge explosions that inflicts burn. Mispolm sends many vines ending with a spike that erupt from the ground and inflict sleep. Dolan fire a gigantic beam of yellow moonlight blasting anything on its path and draining life-points. Lightgazer casts a Geyseblast/Prisoner combo that fires three explosive beams of yellow light that inflict charm.

Rise of Mana

Mispolm and Zable Fahr (Rise of Mana)

Two God Beasts in Rise of Mana

Two God Beasts are featured as bonus bosses in the mobile phone game Rise of Mana, in which two protagonists from warring species of the Spirit Realm, the divine Rasta and demonic Daruka, must share a body and learn to cooperate in the physical planes. The demons are all fought in a floating space.


Mispolm bites the characters with the carnivorous plants on its vine, plants its vines on the ground to make countless thorny vines erupt around the characters, and causes a rain of Pumpkin Bombs. Its attacks are pretty damaging and hard to dodge, so be careful. Fortunately, it is very open to attack, enabling the characters to pummel it without end.

Zable Fahr

The most powerful God Beast is a very dangerous foe with many life-points, so proceed cautiously. Its three heads attack you in turn, and the protagonists must focus on the one in charge, until it switches places with another, and repeat the process until the demon meets a grisly end. The main face fires purples rays from all sides at once that are difficult to dodge. The blue side face fires blue-green energy balls that fly and all dive towards the character. The purple side face fires three golden energy spheres that blast the character with greenish waves.

Brutal Mario

Three God Beasts are fought as bosses in the unofficial hack game Super Kitiku Mario or Brutal Mario, namely Xan Bie, Lightgazer and Zable Fahr.

Xan Bie

Xan Bie surrounds itself with four flames and hurls them at Mario one after the other. When all four flames are gone, it turns blue and Mario must jump on it to knock it on the ground, to push it into the pool of water and deal damage. The God Beast then charges at Mario by four flames, which he hurls one after another, and surrounds itself with flames it hurls like before. Mario must knock it into the pool two more times to get rid of it.


Lightgazer bounces on the ground to crush Mario, and once in a while fires three eyeballs in different directions below him. Mario must dodge until it fires a turtle shell that charges along the ground, to knock it, catch it and bounce it into the demon’s eye. Striking its eye makes him disappear and reappear later. When hit enough times, the God Beast becomes red and faster until struck again. It then becomes greenish blue again, and becomes golden yellow before dying when hit two more times.

Zable Fahr

Mario facing Zable Fahr

Mario against the God Beast of Darkness

The battle against Zable Fahr is very similar as in Seiken Densetsu 3, taking place on a very small platform and facing first the demon's two secondary heads before fighting the three altogether. The blue secondary head on the left of the screen mostly attacks by biting with its demonic tongue, on which Mario must jump to deal damage.

The other head fires an arrow-shaped energy blast that Mario must strike with his Cloak to reflect them back. Both head can also spit a continuous stream of fire that can only dodged by crouching. When Zable Fahr's real head appears, Mario must jump as high as possible so that the head on the left will harm the main one with its demonic tongue.

The real face attacks by making huge coloured crosses of energy fall from the sky, (an obvious reference to the attack Hell Cross in the real game) make Bob-Ombs fall from the sky on a parachute and by casting a spell. Knocking the Bob-Ombs while they are descending apparently also deals damage.