|“||That is hilarious! Oh man... I'll remember you, kid. I'll remember you almost shot me. And you'll wish i had no memory, because i never forget.||„|
|~ Frank Bowers|
Frank Bowers is a minor antagonist in the 2015 episodic point-and-click game Life is Strange and an anti-hero/protagonist villain in the prequel Life is Strange: Before the Storm. He is a punk and drug dealer living in Arcadia Bay and an old "friend" of Chloe Price, the game's progagonist Max Caulfield's best friend. He also used to bet on dogfight matches, but later had a revelation and saved several of the dogs, including his current companion, Pompidou.
Life is Strange: Before the Storm
Frank briefly appears at the Mill for a Firewalk concert, being asked by Chloe for pot, and about Damon Merrick. Frank states Damon is a friend of his, but it is implied their relationship is strained. When two of Damon's associates are chasing down Chloe and Rachel, Frank defends them and blocks the two guys from getting to the girls. He is briefly seen at the end of the episode with Damon himself, both talking to each other before viewing the wildfire that started near town.
Brave New World
Frank meets Chloe at the junkyard and offers her a way to repay him for her debt; steal money from Drew North (which he owes to Damon). Frank drives her to Blackwell Academy to do the job. He does not hear from Chloe for some time, causing him to be concerned.
Hell is Empty
Life is Strange
Frank is briefly seen near the end of the episode, leaving his RV and seeing the snow in the process.
Out of Time
He is mentioned by the police officer in the Two Whales Diner and is later seen spying on Max and Chloe. After destroying all the bottles, he appears in Chloe's secret lair and threatens her if she doesn't give him his money. Chloe sees her disappeared best friend Rachel Amber's bracelet in his arm, which angers her, Frank then pulls out pocket knife and threatens to hurt her, during the event, Frank suspects that Max is hiding something, which was David Madsen's handgun. Max aims the gun to Frank and asks him to step back. If Max pulls the trigger or not is up to the player's decision (unloaded gun).