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With graceful restraint, The Lady casts the hypnotic spell that keeps the engine running. Amidst the chaos of the world outside, The Maw is the only place that makes sense, and now this rumor of an escaped child threatens everything. Nothing can be allowed to interfere. The Guests must eat. The Maw must survive.
~ The official description of the Lady.

The Lady, also referred to as the The Governess in the game's files, is the main antagonist of the 2017 indie horror video game Little Nightmares and its DLC campaign Little Nightmares: Secrets of the Maw. She is a powerful being that watches over The Maw, known to be "its heart". She spends most of her time in her quarters, and she has little patience for unwanted visitors who disrupt her privacy. If she catches said trespasser, she will use her powers to turn them into a Nome.

Characteristics[]

The Lady is the leader of The Maw, a giant submarine-like ship that prepares large amounts of food for the Guests to feast upon. When asked by fans if she was a prisoner there, the creators responded that "she belongs there". Like the Thin Man, she is less grotesque than the other humanoids in the game and possessed an immense amount of power. There are a handful of things implied about the Lady. For starters, she has the ability to consume souls, and it is hinted at that she eats the souls of the Guests as they are "never heard from again" after boarding the Maw. After Six absorbed her powers, she gained this abilities as well.

In the prequel, the main protagonist (Mono) was in some way connected to the Thin Man, possessing the same powers as him and absorbing the man himself leading to his demise. Later, at the end of the game, Six betrayed him and left him alone in the Signal Tower to sit in a chair for years and slowly turn into The Thin Man, or at least a character that looks like him. This implies that the man's existence is a never ending cycle where Mono is destined to become the Thin Man. It is also heavily implied that Six is The Lady, for a number of reasons. For starters, she ends up taking the Lady's powers, and is never truly seen "leaving" the Maw at the end of the game. In addition, a portrait of The Lady can be found standing with someone that looks like Six, and a character in a yellow raincoat can be found in the the Twin Chefs' quarters.

The Lady, seen examining her reflection in disgust.

One of the Lady's key characteristics is her insecurity. In the final DLC of the game, we find that when looking in a mirror she has a very deformed face which causes her to emit distressed noises. Being spotted causes her to chase after the child and turn them into a gnome. Ninety percent of the mirrors found in her quarters are cracked or shattered. In fact, she is seen doing her hair in a broken mirror. She is defeated when Six uses a functioning mirror to shine in her face, which weakens her to a point where she is able to eat the Lady's powers.

The Lady has been eluted to having many different connections to many different characters. Her quarters are littered with tone of paintings of many different people that have both appeared in the game and that have not. Characters that have been seen include the Granny, the Ferryman, the Teacher, the Doctor, the Bullies, her employees, and even some characters that have been given titles but have not yet been seen in the game. In the comic series, The Ferryman and the Lady's relationship are illustrated on multiple occasions, having himself appear in one of her mask's eyeholes. The Ferryman's duty is to bring children from around the world to the Maw to be made into meals, so this may just be an employment relationship.

The Lady's past is vastly unknown, but some of her habits and decor make hints at it. In the DLC, we see that she has a doll collection, and she takes the time to cradle them and treat them like babies. When participating in certain activities, she will murmur a song under her breath with so happens to also be the game's main theme. Her quarters are also filled with vast amounts of books for her to read, but no televisions (further emphasizing her possible discourse with The Thin Man). Also, for some odd reason, her quarters are filled with naked mannequins that are about the same size as she, but they don't seem to be used for clothing.

When hearing that there is an intruder in her presence, her first instinct will depend on the intruder's proximity to her. If she is able to see them by turning around, then she will kill them on the spot using her powers. If not, then she will dip into the shadows and escape to another part of her living space. After doing so she will stalk the character, moving from one corner to the other, hiding herself among the many mannequins. She never attacks them physically, rather uses her abilities to turn them into Nomes.

Appearance[]

The Lady is an unnaturally tall and slender woman with long, raven-black hair that she keeps partially wrapped in a bun. She is adorned in a long and dark brown kimono, which seems to trail moderately behind her when she walks. Her face is perpetually covered by a white porcelain mask that conceals her true appearance, through which two lifeless black eyes stare out. In spite of nearly all of her body being covered, the skin on her neck seems to be a pale mocha color. She is intimidatingly poised and proper in disposition, carrying herself with a sinister purpose.

History[]

Little Nightmares Comic Series[]

Issue 1[]

In Issue 1, the Lady makes a cameo appearance walking down a hallway and then taking off her mask. In her right eye appears a boat which holds the Ferryman and Six. The text on the panel reads "what is she hiding? What has she seen?".

Issue 2[]

She makes a cameo appearance in the second issue in the very last panel as the text reads, "who knows what will look back". This is because her back is turned to Six as she enters her room.

Little Nightmares[]

Like most of the game's characters and events, the Lady's role and biography is a mystery. She is the owner of The Maw, the ship in which the game takes place. At the begin of the game, the Lady is seen glaring at the protagonist but is then not encountered again until the last part of the game. However, several mysterious shrines that can be found throughout the Maw in her honor.

After Six has ventured through the kitchen, she eventually escapes through a trail of meat hooks and is delivered into a higher area - the actual restaurant. There, she encounters the Lady once more. While Six climbs up, she sees the Lady watching from a balcony as a group of gluttonous customers comes onto her ship to feed. While escaping said customers, Six eventually enters the Lady's private domains. She sees the Lady entering her private elevator but the Lady, in turn, does not see Six. Six follows her into the quarters where the Lady stands in front of a broken mirror, brushing her hair. Six sneaks past her into the Lady's bedroom but breaks a vase, alerting the Lady to her presence. Although the Lady immediately stops humming, she does not enter the living room to search for the sound's origin. Instead, she simply vanishes.

However, she later ambushes Six as Six walks though a dark hall lit with mannequins. The Lady wails and hovers, pursuing Six who manages to squeeze through a gap and temporarily evade her. However, the Lady swiftly finds Six again in the ship's attic. A battle between Six and the Lady ensues which Six wins by reflecting a beam of light with the sole remaining unbroken mirror on the ship. When the light hits the Lady, she winces in pain and dissolves, only to attack again soon after. As the Lady uses the darkness to her advantage, she attempts to attack Six from different sides.

Eventually, the Lady is too weakened from the mirror and falls to the floor in pain. While she lies on the floor twitching, Six is overcome by her hunger once more and slowly approaches her fallen enemy. Six then proceeds to sink her teeth into the Lady's neck, killing her and feasting on her flesh.

Little Nightmares: Secrets of the Maw[]

"The Hideaway"[]

At the very end of the "The Hideaway" chapter, the Runaway Child escapes onto the top of an elevator that she happens to be riding. The camera slowly pans down to reveal her being facing the wall, and then it fades to black.

"The Residence"[]

In the "The Residence" chapter, the Runaway Child explores the Lady's residence. She is first seen nurturing a baby doll in her hands in front of a mirror. The child must sneak by her or she will catch him.

She is not seen for a while after this until the child enters a hallway filled with rooms with drapes for doors. Eventually, he reaches a room where the Lady is staring at herself in the mirror. The mirror reveals her to have a grotesque troll-like face. She quickly notices the child, screams, and then disappears. As the child runs from her in the halls, she will hide among mannequins that resemble her and at the end of hallways. Rather than catching him, she just seems to stalk him until he reaches a room where she lifts him off of the floor with her powers. She slowly emerges from a dark doorway and continues to hold him in her powers, making his body disfigured until the scene fades to black. When it fades back in, she is gone and the child is now a Gnome.

Powers and Abilities[]

Powers[]

The Lady has been in The Maw for a long time. She's learned all sorts of unpleasant things during her residence. It's best that we don't scratch the surface.
~ Tarsier Studios regarding The Lady's history as the latest ruler of the Maw, including how she attained her dark powers.[1]

Mage Ruler: As the high-tier witch and ruler of the Maw, the Lady is arguably the most powerful adversary Six ever faced. It's implied that she learned majorities of her craft from a collection of spellbooks in her disposal, particularly the one whose cover depicted a white mask not unlike one she wore to symbolize her authority over the Maw. Her magic usually manifests in form of shadowy, smoke-like energy. The ability comes with a price where not only she had to periodically maintain her beauty and youth through magical means, but also unable to gaze upon her reflection from certain types of materials with reflective surfaces, forcing her to put her mask on most of the time so she won't gaze at her full reflection from any reflective objects by mistake while conducting on her duties and using mirrors in her possession since they fashioned from neither.

  • Cold Aura: The Lady can emanate a strong aura which drastically lowers the temperature of her surroundings. Both Runaway Kid and Six can both see their breath whenever she is nearby.
  • Teleportation: The Lady can vanish and reappear from one place to another in a plume of pitch-black smoke regardless of distance or blockages (ex. locked doors), though the fact that she's not above using elevators and seemingly unable to follow Six through a small grate indicated that this ability has its limits.
  • Darkness Mimicry: The Lady can seamlessly blend in with the shadows of her surroundings in order to sneak around her foes, presumably by changing her coloration.
  • Life Energy Absorption: As discovered by Six shortly after killing her and claiming her evil magic as her own, The Lady can leech others of their life energies where the absorbed energy manifests as trails of wispy black smoke enveloping the corpses of victims. It's unclear how good she was with this ability.
  • Magical Telekinesis: The Lady can magically manipulate matter by focusing on her target and reaching a hand in its direction, as displayed when she lifts Six and the Runaway Kid off the ground on two separate occasions and blowing out all nearby light sources and casting entire rooms into darkness in the process.
    • Magical Telekinesis-assisted Levitation: Her prowess in the technique proved sufficient to hover around instead of walk
  • Sonic Shriek: The Lady can shriek with sufficiently high amplitude to cause the lights go out and even shatter mirrors.
  • Conversion: The Lady can magically rearrange rearrange the anatomy of children to turn them into Nomes, as demonstrated with the Runaway Kid whom she turned into the same Nome that later devoured by Six.
  • Spell-Casting: The Lady excels in casting various spells and enchantments, most notably ones that helped the Maw to operate.

Abilities[]

  • Leadership: The Lady had ruled the Maw for quite some time and in charge of things going on there.
  • Arcane Expertise: The Lady had familiarized herself with magic-related knowledge which explained how she knew specific spells and enchantments to deal those who disrupt the status quo in the Maw and ensuring the whole place operate at its fullest.

Weaknesses[]

  • Certain Reflective Materials: As the price of mastering her magic, The Lady cannot stare at her reflection from reflective surfaces made of certain materials without getting knocked back and weakened as the result. It was for this specific reason she wore her mask most of the time so she won't gaze at her full reflection by mistake while conducing her duties as the Maw's ruler and mirrors in her possession being made of neither aforementioned materials. The particular mirror Six used against her was fashioned from a type of reflective material which harm her most (the mirror severely injured her despite the fact that she had her mask on).

Gallery[]

Images[]

Videos[]

Trivia[]

  • The Lady can be seen first in an easter egg involving the secret eye room that spies on different parts of the Maw.
  • Before the third DLC's release, the Lady's model in the game's code showed her face to be normal.
    • It also shows in the files that her disfigured face is that of the Granny.
  • The Lady makes a cameo appearance in Very Little Nightmares as a jack-in-the-box.

External Links[]

Navigation[]

           LittleNightmaresLogoTransparentpng Villains
Protagonists

Six

Little Nightmares
The Janitor | The Twin Chefs | The Lady | The Granny

Leeches | Shoe Monster | The Guests | Shadow Kids

Very Little Nightmares
The Craftsman | The Butler | The Pretender

Dump Monster

Little Nightmares 2
The Hunter | The Teacher | The Doctor | The Thin Man

The Bullies | Living Hands | The Patients | The Viewers | Flesh Walls

Little Nightmares (comic series)
Mirror Monster | The Ferryman | The North Wind

Little Nightmares Comics
The Unknown Figure

The Sounds of Nightmares
The Candleman | The Workers | The Tall Woman | The Bathhouse Attendees | The Man in the Purple Suit | The Dummy | The Naughty Children | The Balloon-Headed Man | The Puppet | The Seamstress

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