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Villain Overview

If you try to save everything, you will merely end up losing everything.
~ Fate Averruncus (to Negi).

Tertium Averruncus, best known as Fate Averruncus, is a mysterious and extremely powerful child mage, who serves as the primary antagonist of the manga, Negima! Magister Negi Magi. He was created by the ominous Mage of the Beginning as the second in command of the secret society Cosmo Entelecheia. During the course of the story, he becomes the foremost rival of the primary protagonist, Negi Springfield.

Fate reappears in the sequel UQ Holder, serving as an anti-hero who is at odds with the titular organization gathering immortals, but still opposes his former master and her Apostles.

Nature[]

Fate looks like a ten-year-old albino boy with white hair, ice-blue eyes and pale skin, clad in a grey-blue school uniform, but he is in fact a construct, with a core for a heart and white fluid for blood. As such, he can be cut up or gored without feeling pain. He was born through magic and never ages, though he can take the aspect of a young adult. (Which can makes his hair silvery.)

Fate is the third unit of the Averruncus series, meant to serve as the Mage of the Beginning's right-hands. With the memories and experience of his late predecessors, he is as much a continuation of them as single unit.

Personality[]

I am quite aware of the morality and the significance of my actions.
~ Fate Averruncus

Fate Averruncus appears to be calm and collected, but he is in fact cold, distant and imperturbable, to the point of emotionlessness. Even during his rare bouts of laughter, his eyes still express nothing. As such, he reasons with pure logic and has a hard time understanding people who follow their heart. He is smart and perceptive, instantly noticing small details and quickly grasping how people function, though his lack of emotion hinders his processing.

Fate holds a rather nihilistic view of the world, dismissing the magical beings of the Mundus Magicus as "illusions". He hold himself to the same low standards, calling himself a "mere doll" solely meant to enact his master's plan. He values destiny (hence the name he chose) and he frequently states that "puppets" (including himself), cannot escape their fate, as opposed to "real people" who ought to live in peace. Fate has no qualms about getting rid of people dangerous (or unimportant) to him, turning people into stone forever, coercing people or taking hostages (though he does not enjoy it), and he fights without mercy; but he will never kill anyone when he can avoid it.

He will take drastic measures if he judges them necessary, and hardly understands objection due to his excessively pragmatic views, but he acts out of a strong sense of duty rather than malevolence. He is very devoted to his mission, which he describes as his reason to exist, and his ultimate motivation is to save the population of the Mundus Magicus (and later of the entire Solar System) from total destruction.

Fate is not devoid of tastes. He loves fine coffee and drinks about seven cups a day, due to his fond memories of the mind-reading girl who helped him in a time of need and taught him to enjoy it. He also likes relaxing in beautiful landscapes and more than everything, fighting with people who can match him. He prefers direct confrontation over coercion and openly disdain uninformed opinion, bias and flawed reasonings, harshly pointing them out.

Though serious, driven and quite rash, Fate is very polite, honest, and considerate. He respects his opponents and recognizes all qualities to their rightful worth. He is also generous, having provided orphans with shelter and education, and gentle towards his followers, taking responsibility for their failures and praising their efforts.

If he first resents those who manage to strike him (or to best him in any way), he soon develops an interest, hoping they will grow strong enough to fight on par with him. He states that opposing Negi is his only enjoyment left, and in spite of his fierce dedication to his mission, the child-prodigy interests him even more than his own goals.

Fate was described as way more human than his two predecessors. Indeed, given that his personality was not set, he is able to make his mind on his own and he is slowly learning to listen to himself and to develop emotions. After the conflict with Negi is solved, he learns to enjoy himself and sets out to discover the world, demonstrating a strong curiosity for anything he never experienced. However, he has yet to learn how to relax his efforts, aiming for the maximum no matter the task, not caring when others struggle keeping up with his very high standards; and retains his no-nonsense, haughty disposition, much to his comrades' and students' dismay.

Powers and Abilities[]

Fate's black blades

Fate's Obsidian Blades.

Fate numbers among the series' most powerful characters. Without ever needing to train, he was made highly proficient in both Western Magic (chanting spells) and Eastern Magic (using paper talismans). He mostly uses spells chanted in Ancient Greek, more powerful than the common spells in Latin.

And he has grown even mightier by the time of the sequel, having seemingly trained very hard for decades, now being able to battle evenly against foes he could not beat in the original.

As the Averruncus of Earth, he perfectly masters Rock Magic. His spells conjure up to hundreds of stone spears of variable shape and size, long stone spears falling in succession, giant stalagmites and stone pillars from the ground for offence and defence, tremendous lasting barrages of Obsidian Stakes or a large wave of ginormous Obsidian Stakes, sent at once or in succession, upfront or from above. He can also conjure up to thousands flying Obsidian Blades of variable sizes, he can conjure from every direction at once, all around his foes, spinning around him like a buzz-saw, or slashing everything around to bits over hundreds of yards within seconds.

Fate's signature spells generate a cloud of petrifying smoke and a beam which destroys things and petrifies living beings in its wake, (which he can fire from one eye like a Basilisk). Finally, he can trap people into an almost inescapable sphere of rocks, fire huge waves of homing Petrification Darts, and even worse, cast a highly dangerous "Eternal Petrification" spell that can only be undone by healing magic of the highest tier.

Destruction massive

Stone Pillars of the Underworld.

His mightiest spells are, in order, Stone Snakes, conjuring many Stone Spirits shaped like tentacle-looking stone pillars that attack as if alive. Stone Pillars of the Underworld, making skyscraper-sized, black stone pillars that can either crush a single target or plummet in large number towards the ground at high speed, devastating all in their path. The worst being Tearing Earth a gigantic and absolutely devastating onslaught of magma conjured from molten earth.

Fate can control Earth without spells, and draw power from Earth Spirits to increase his might. The more they are, the mightier he gets. He can conjure sand from the ground in beachcomber waves, sandstorm blasts that blow armies away, or defensive walls; conjure and shape earth to form solid shields (among others); hurl rocks; conjure and move an enormous mass of earth and rocks after foes; cause ground-shattering tremors, blast the ground open, or increase pressure; and create stone replicas of himself as decoys.

Fate also uses the Water Element to create replicas of himself, serving in battle as decoys, and masters a very powerful yet seldom used lighting attack striking many targets at once. He uses Eastern Magic to create demon-shaped constructs of variable size and might from paper talismans, or calls forth many hand-shaped water spirits.

Moreover, he is highly fast, incredibly strong and supremely skilled with martial arts. (His technique looks like Chinese kempo.) He uses his magic like Ki to perform teleport-like dashes, and infuse his fists with magic to strengthen his blows and strike at distance. He sometimes wields an enormous stone sword (obsidian one in the anime) or two of his Obsidian Blades like sabres with extreme proficiency.

He can add barrier-breaking spells to his attacks to cancel defences, and phase through force-fields, infiltrating the best protected areas. Finally, he is protected from attacks and magic by a multi-layered, mandala-like barrier of energy pentagrams all around him, that must be bypassed or fully taken down to strike him before it reforms.

Fate almost always uses Battle Magic, but he can also fly, walk on water, teleport through portals of water, teleport anyone and anything through large pentagram-portals, warp people away at close range, alter his aspect to look adult, cancel spells, devise his own spells, or capture people within a field of Earth-Magic, all this described as very high-level magic. Finally, the first Averruncus invented a spell that copy someone with a bewitched bookmark, which he can then use to transform into the one he copied; perfectly imitating them both physically and psychically.

Code of the Life Maker

The Code of the Life Maker

Fate owns several powerful magic artifacts. His most powerful weapon is a staff called the Code of the Life-Maker or the Staff of the Beginning and the End, which enables him to warp reality: by vastly magnifying his own attacks, making attacks disappear, sending people into another dimension and summon them back under his control, transforming the scenery around him, and bending no less than time and space.

He has access to many models of this staff. He and his highest ranking followers use the most powerful of them, and their demon-like summons use the most basic ones. However, it must be noted that he loses his staff after the Mundus Magicus Arc.

Last but not least, Fate has extensive knowledge of magic, magical history and pretty much any subject. He has heard about anything and anyone that fits into these categories, and can recognize them at first glance. He also proves able to perform any action after a short analysis... and displays amazing singing talents.

Trvia[]

  • Like his companions, his name is derived from numbers, and in this case from the latin word for "third", as he is the third generation Averruncus.
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