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The Dungeon Keeper is the titular antagonist and main player-controlled character of the video-game series, Dungeon Keeper, which is set in a similar style to other Dark Fantasy titles such as Overlord, in which the player takes the role of an all-powerful Dark Lord who builds massive dungeons filled with evil traps, monsters and so forth - conquering realms as he goes about his evil ways.
Personality and Overview
As a Dark Lord, its not surprising that Dungeon Keeper sought to conquer the world and rule it within the iron fist. Not surprisingly, the title character bears personality traits that typical for stereotypical Dark Lord such as being megalomaniac, power hunger, and led his/her empire in iron fist. But the style regarding how Dungeon Keeper run his empire and lair depend on the player.
Because the Dungeon Keeper is the playable protagonist and the game itself designed to be a Dark Lord simulator so the player can feel what it's like to be an antagonistic Dark Lord, the player must know that like real-life rulers who just newly established his/her town/city/nation/empire, it's not surprising that the early days of the Dungeon Keeper's reign would be tough, as the player started off with few rooms, few resources, and weaker imp workers. So the player must tasked the starting minions to expand and maintain his/her dungeon by dug their way to make some empty rooms and tunnels as well as mine some gold and jewel ore from gold seam that discovered during construction progress to fund the dungeon's improvement that also include research on dark magic to increase the player's powers.
The player also need to build few lairs for some new dark creatures/followers that joined to his/her cause to stay as well as faciliate the dungeon with everything they need, includes recreations, hatchery for livestocks, etc., anything to make them comfortable while serving the player. Other reason why Dungeon Keeper need to build some lairs for new dark creatures/followers to stay is to keep pesky heroes that intrude the dungeons at bay: Imp workers that you hire (Dungeon Keeper actually summoned them to his/her side with dark magic, but because each summons requires few amount of gold, the term hiring is more appropriate) as starting minions, in spite of capable to perform various tasks and biddings, are poor in combat and no match for the heroes. The best way to deal invading heroes is of course, dispatching more powerful dark creatures/followers in your side.
Each type of monsters/demons/goons that worked for Dungeon Keeper are vary both in abilities, appearance, and personality. So the means to made them become effective minions is not just to task them with job that they excel in, but also need to be treated fairly: Dungeon Keeper must neither too strict/abusive toward his/her minions (which result the minion less loyal but more efficient) nor tolerate/spoiled his/her minions too much (which resulting them less effective in working due to lazier).
Rooms The Dungeon Keeper Obtains
- Dungeon Heart: The most important part of any Dungeon and the anchor that allows the Dungeon Keeper to infiltrate an enemy realm, if the Dungeon Heart is destroyed the Dungeon Keeper is banished from a realm forever.
- Portals: Important areas where monsters are summoned into any given Dungeon.
- Library: A room where evil magicians may study forbidden magic and evil tomes, either for empowered themselves or researching some dark magic that can help Dungeon Keeper to maintain order/personally handle intruders. Warlocks whom busily study here dislikes being bothered by other creatures that they conjure fireballs to drove them away.
- Lair: A room used for rest and to keep the Dungeon Keeper's minions content.
- Hatchery: A room which stores chickens, which are used to feed the many creatures which inhabit the Dungeons.
- Training Room: The area where minions may go to hone their combat skills.
- Prison: Area to contained captured intruders. The prisoners inside can be either brought to torture chamber or left to roy so their corpses can be desecrated into skeleton warriors.
- Torture Chamber: Area to torture either captured heroes or rival imps and brainwashed them to your side.
- Barracks: Area to group a team of minions.
- Graveyard: Area where corpses of intruders would be given improper burial so they can be reanimated as Vampires.
- Scavenger Room: Place to lure enemy minions to the lair.
- Workshop: Place where specific minions would worked on tinkering traps and other improvements for dungeon.
- Casino: Place where minions can get entertainment from drinking ale and gambling. While this can made minions happy and content within the dungeon, Dungeon Keeper must have extra control over money management as some minions have money debt from him/her.
Spells The Dungeon Keeper Obtains
- Create Imps (literally creates imps - the most basic of minions)
- Thunderbolt (hurls a thunderbolt at enemies)
- Possession (allows direct command of any monster)