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Villains Wiki
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Aquaman: If I had discovered Black Manta was a part of something like this...
Flash: Right? How can we ensure any kind of justice if criminals are being given a hall pass?
~ Conversation between the Justice League regarding how their enemies can escape punishment by being enlisted into the Suicide Squad.

A "Karma Houdini" is a villain who is never punished (or is insufficiently punished) for their evil actions by the end of a story, thus escaping justice and "pulling a Houdini" (disappearing) from the way of karma. As such, when the story is over, this villain is not really defeated; he/she remains in position to continue his/her misdeeds, either towards the protagonists or a new target or, in the most extreme cases, is still as much of a threat as he/she was before, or even worse.

This also concerns corporations, organizations or teams who are not disbanded at the end of the story (e.g. NIMH; Dead Tube).

They are the opposites of a Scapegoat, although certain cases can apply for both, especially if a villain becomes more sympathetic due to Flanderization.

IMPORTANT:

  • Presumed Deceased villains follow the same rule as above.
    • However, if they are higher probabilities that they're alive rather than dead, then they can count (e.g. Evil Buzz Lightyear).
  • Regardless of how painful is their imprisonment, Imprisoned villains and Inmates do not count as they are unable to pose a physical threat (outside their jails).
  • Villains whose status is dependent upon player choice cannot qualify unless they do not receive punishment for their actions in any possible ending of the game.

A Karma Houdini happens when:

  1. The villain is thwarted but not aptly punished in the resolution. This often happens when a villain is simply humiliated or harmed in a comical manner, but only faces a temporary punishment when they deserve worse, not enough to prevent them from striking again in the next episode, season or installment. Examples: Sugar from Total Drama and Darlene from Gravity Falls.
  2. The villain makes an escape at the story's climax. Probably the most common type. Often, the villain escapes while the heroes are preoccupied with some other danger (usually that they created), sometimes because, in most stories, preventing whatever disaster was caused by a villain is more important than going after the villain himself. Sometimes this is done to set up a sequel, or at least leave the story open for one. An example is Hannibal Lecter. However, this does not count when they do get their just desserts in the sequel/final installment.
  3. The villain simply exits the story after performing their action, and is not encountered by the hero again. This usually occurs with minor antagonists (as opposed to central ones), as the most common scenario for this type of Karma Houdini is that the protagonist simply escapes the villain, who is not seen again because they are not relevant to the rest of the story. Examples: The Architect from The Matrix Reloaded, Honest John Foulfellow and The Coachman in Disney's Pinocchio, Scratcher from Rudolph and Frosty's Christmas in July and Bomb Voyage from The Incredibles.
  4. The villain is forgiven at the last second, without being truly redeemed. These villains spend the story causing strife, but when the conflict is over, the protagonists do not bear them any ill will, and in some case welcome them into their group of friends. They do stop doing evil, but never apologize and do not display any intention to bettering themselves, and their misdeeds are swept under the rug. Examples: Aroin Twilight Saga, Dag from Barnyard or The Misfits in Jem and the Holograms.
  5. The villain outright wins at the end of the story, defeating the hero (or other villains) and succeeding in all their evil plans. For extremely obvious reasons, this is, by far, the least common type and can reasonably be expected to occur only in the very darkest of stories, and is in fact very common in modern horror stories. Examples: Mai Mashiro, Audrey II in the most common ending of Little Shop of Horrors, Anton Chigurh in No Country for Old Men, Noah Cross from Chinatown, Mr. Hands from The Mr. Bill Show, the Fruit Winders Gang in all of their comic strips and Bagul in Sinister.
  6. The villain is more of a jerk and thus many don't see the need to punish them (in general, they punish themselves). These kinds of villains are usually from sitcoms, children's cartoons or even racing films (If the protagonist wins) and thus are not really threats. Because of this, many heroes simply let the villain do what they want. Example: Chick Hicks from Cars.
  7. The villain is ousted and/or exiled but not brought to justice. These villains are driven out by the hero or some other force of good, but is not aptly defeated. Examples: Idi Amin, Doc Hopper and Agatha Trunchbull.

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